godot/servers/rendering/renderer_rd
Rémi Verschelde 957aa79ce0
Merge pull request #65789 from clayjohn/sky-update-bug
Clear last frame directional light buffer when number of lights changes.
2022-09-14 19:06:19 +02:00
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effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Clear last frame directional light buffer when number of lights changes. 2022-09-14 08:30:35 -07:00
forward_clustered Merge pull request #65418 from JFonS/taa_multimesh 2022-09-14 09:06:27 -07:00
forward_mobile Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
shaders Merge pull request #65418 from JFonS/taa_multimesh 2022-09-14 09:06:27 -07:00
storage_rd Merge pull request #65418 from JFonS/taa_multimesh 2022-09-14 09:06:27 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_canvas_render_rd.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
renderer_scene_render_rd.h Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h