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957aa79ce0
godot
/
servers
/
physics_3d
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Jonathan Nicholl
15d057c521
Add
is_zero_approx
methods to
Vector2
,
3
, and
4
2022-09-02 00:29:50 -04:00
..
joints
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_body_3d.h
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_body_direct_state_3d.cpp
Add
is_zero_approx
methods to
Vector2
,
3
, and
4
2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
Add collision weight to PhysicsBody for penetrations must be avoided
2022-08-18 08:10:31 +09:00
godot_collision_solver_3d_sat.cpp
Add
is_zero_approx
methods to
Vector2
,
3
, and
4
2022-09-02 00:29:50 -04:00
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
godot_collision_solver_3d.h
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
Add
is_zero_approx
methods to
Vector2
,
3
, and
4
2022-09-02 00:29:50 -04:00
godot_physics_server_3d.h
Add collision weight to PhysicsBody for penetrations must be avoided
2022-08-18 08:10:31 +09:00
godot_shape_3d.cpp
godot_shape_3d.h
godot_soft_body_3d.cpp
godot_soft_body_3d.h
godot_space_3d.cpp
Rename
str2var
to
str_to_var
and similar
2022-08-26 14:58:22 +02:00
godot_space_3d.h
godot_step_3d.cpp
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
godot_step_3d.h
SCsub