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When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long` |
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CharacterBody2D | ||
CharacterBody3D | ||
EditorPlugin | ||
EditorScenePostImport | ||
EditorScript | ||
Node | ||
Object | ||
VisualShaderNodeCustom | ||
SCsub |