godot/modules/multiplayer
Rémi Verschelde 9559330187
Merge pull request #91011 from Faless/mp/fix_disconnect_on_change
[MP] Fix `disconnect_peer` not doing the proper cleanup
2024-07-31 22:32:55 +02:00
..
doc_classes
editor [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp Merge pull request #91084 from OwenAEdwards/master 2024-06-21 10:14:06 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp Fix Multiplayer Spawner freeing node after client disconnected Issue 2024-05-25 13:34:33 -03:00
scene_cache_interface.h [MP] Gracefully handle cache confirmation of deleted nodes 2024-03-29 23:11:04 +01:00
scene_multiplayer.cpp [MP] Fix disconnect_peer not doing the proper cleanup 2024-04-22 14:58:45 +02:00
scene_multiplayer.h
scene_replication_config.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
scene_replication_config.h
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub