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shaders
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implemented texture_get_data() for TextureLayered
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2019-01-23 16:12:29 +01:00 |
rasterizer_canvas_gles3.cpp
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Use transparent framebuffer only when set to transparent, closes #21827
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2019-01-27 15:47:17 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
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Do not use depth prepass if effects are disabled, fixes #25267
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2019-01-25 15:58:07 -03:00 |
rasterizer_scene_gles3.h
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Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
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2019-01-19 10:25:01 +01:00 |
rasterizer_storage_gles3.cpp
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Further fixes to avoid memory corruption, closes #25336
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2019-01-26 10:47:04 -03:00 |
rasterizer_storage_gles3.h
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Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
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2019-01-04 16:14:29 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix shader compile error line numbers starting at 0.
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2019-01-17 19:25:08 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Further fixes to avoid memory corruption, closes #25336
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2019-01-26 10:47:04 -03:00 |
shader_gles3.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |