godot/platform/android
Rémi Verschelde 5b6c9c66a4
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.

Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15 14:32:54 +01:00
..
api
export Android: Default Min SDK to 24 for Vulkan mobile 2023-02-15 14:32:54 +01:00
java Downgrade the vulkan abort logic to a warning 2023-02-07 16:16:58 -08:00
plugin
vulkan
android_input_handler.cpp [InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
android_input_handler.h [InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
android_keys_utils.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
android_keys_utils.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
audio_driver_opensl.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
audio_driver_opensl.h Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
detect.py
dir_access_jandroid.cpp
dir_access_jandroid.h
display_server_android.cpp Update the logic to calculate the screen scale on Android 2023-01-22 10:58:01 -08:00
display_server_android.h
file_access_android.cpp
file_access_android.h
file_access_filesystem_jandroid.cpp
file_access_filesystem_jandroid.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
java_godot_lib_jni.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
java_godot_wrapper.h Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
jni_utils.cpp
jni_utils.h
logo.svg
net_socket_android.cpp
net_socket_android.h
os_android.cpp Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
os_android.h Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
platform_config.h
README.md
run_icon.svg
SCsub
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp
tts_android.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.