mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
d9296e5fdd
Visual Studio: Improve performance of parsing project file
1584 lines
60 KiB
Python
1584 lines
60 KiB
Python
import os
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import sys
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import re
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import glob
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import subprocess
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from collections import OrderedDict
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from collections.abc import Mapping
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from typing import Iterator
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from pathlib import Path
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from os.path import normpath, basename
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# Get the "Godot" folder name ahead of time
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base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
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base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
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# Listing all the folders we have converted
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# for SCU in scu_builders.py
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_scu_folders = set()
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def set_scu_folders(scu_folders):
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global _scu_folders
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_scu_folders = scu_folders
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def add_source_files_orig(self, sources, files, allow_gen=False):
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# Convert string to list of absolute paths (including expanding wildcard)
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if isinstance(files, (str, bytes)):
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# Keep SCons project-absolute path as they are (no wildcard support)
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if files.startswith("#"):
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if "*" in files:
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print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
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return
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files = [files]
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else:
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# Exclude .gen.cpp files from globbing, to avoid including obsolete ones.
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# They should instead be added manually.
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skip_gen_cpp = "*" in files
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dir_path = self.Dir(".").abspath
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files = sorted(glob.glob(dir_path + "/" + files))
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if skip_gen_cpp and not allow_gen:
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files = [f for f in files if not f.endswith(".gen.cpp")]
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# Add each path as compiled Object following environment (self) configuration
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for path in files:
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obj = self.Object(path)
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if obj in sources:
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print('WARNING: Object "{}" already included in environment sources.'.format(obj))
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continue
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sources.append(obj)
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# The section name is used for checking
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# the hash table to see whether the folder
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# is included in the SCU build.
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# It will be something like "core/math".
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def _find_scu_section_name(subdir):
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section_path = os.path.abspath(subdir) + "/"
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folders = []
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folder = ""
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for i in range(8):
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folder = os.path.dirname(section_path)
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folder = os.path.basename(folder)
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if folder == base_folder_only:
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break
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folders += [folder]
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section_path += "../"
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section_path = os.path.abspath(section_path) + "/"
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section_name = ""
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for n in range(len(folders)):
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# section_name += folders[len(folders) - n - 1] + " "
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section_name += folders[len(folders) - n - 1]
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if n != (len(folders) - 1):
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section_name += "/"
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return section_name
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def add_source_files_scu(self, sources, files, allow_gen=False):
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if self["scu_build"] and isinstance(files, str):
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if "*." not in files:
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return False
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# If the files are in a subdirectory, we want to create the scu gen
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# files inside this subdirectory.
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subdir = os.path.dirname(files)
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if subdir != "":
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subdir += "/"
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section_name = _find_scu_section_name(subdir)
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# if the section name is in the hash table?
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# i.e. is it part of the SCU build?
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global _scu_folders
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if section_name not in (_scu_folders):
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return False
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# Add all the gen.cpp files in the SCU directory
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add_source_files_orig(self, sources, subdir + "scu/scu_*.gen.cpp", True)
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return True
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return False
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# Either builds the folder using the SCU system,
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# or reverts to regular build.
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def add_source_files(self, sources, files, allow_gen=False):
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if not add_source_files_scu(self, sources, files, allow_gen):
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# Wraps the original function when scu build is not active.
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add_source_files_orig(self, sources, files, allow_gen)
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return False
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return True
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def disable_warnings(self):
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# 'self' is the environment
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if self.msvc:
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# We have to remove existing warning level defines before appending /w,
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# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
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self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
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self["CFLAGS"] = [x for x in self["CFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
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self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
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self.AppendUnique(CCFLAGS=["/w"])
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else:
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self.AppendUnique(CCFLAGS=["-w"])
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def force_optimization_on_debug(self):
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# 'self' is the environment
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if self["target"] == "template_release":
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return
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if self.msvc:
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# We have to remove existing optimization level defines before appending /O2,
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# otherwise we get: "warning D9025 : overriding '/0d' with '/02'"
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self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x.startswith("/O")]
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self["CFLAGS"] = [x for x in self["CFLAGS"] if not x.startswith("/O")]
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self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x.startswith("/O")]
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self.AppendUnique(CCFLAGS=["/O2"])
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else:
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self.AppendUnique(CCFLAGS=["-O3"])
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def add_module_version_string(self, s):
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self.module_version_string += "." + s
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def get_version_info(module_version_string="", silent=False):
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build_name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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build_name = str(os.getenv("BUILD_NAME"))
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if not silent:
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print(f"Using custom build name: '{build_name}'.")
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import version
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version_info = {
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"short_name": str(version.short_name),
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"name": str(version.name),
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"major": int(version.major),
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"minor": int(version.minor),
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"patch": int(version.patch),
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"status": str(version.status),
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"build": str(build_name),
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"module_config": str(version.module_config) + module_version_string,
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"website": str(version.website),
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"docs_branch": str(version.docs),
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}
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# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
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# so this define provides a way to override it without having to modify the source.
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if os.getenv("GODOT_VERSION_STATUS") != None:
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version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS"))
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if not silent:
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print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.")
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# Parse Git hash if we're in a Git repo.
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githash = ""
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gitfolder = ".git"
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if os.path.isfile(".git"):
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module_folder = open(".git", "r").readline().strip()
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if module_folder.startswith("gitdir: "):
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gitfolder = module_folder[8:]
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if os.path.isfile(os.path.join(gitfolder, "HEAD")):
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head = open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8").readline().strip()
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if head.startswith("ref: "):
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ref = head[5:]
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# If this directory is a Git worktree instead of a root clone.
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parts = gitfolder.split("/")
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if len(parts) > 2 and parts[-2] == "worktrees":
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gitfolder = "/".join(parts[0:-2])
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head = os.path.join(gitfolder, ref)
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packedrefs = os.path.join(gitfolder, "packed-refs")
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if os.path.isfile(head):
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githash = open(head, "r").readline().strip()
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elif os.path.isfile(packedrefs):
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# Git may pack refs into a single file. This code searches .git/packed-refs file for the current ref's hash.
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# https://mirrors.edge.kernel.org/pub/software/scm/git/docs/git-pack-refs.html
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for line in open(packedrefs, "r").read().splitlines():
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if line.startswith("#"):
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continue
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(line_hash, line_ref) = line.split(" ")
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if ref == line_ref:
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githash = line_hash
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break
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else:
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githash = head
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version_info["git_hash"] = githash
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# Fallback to 0 as a timestamp (will be treated as "unknown" in the engine).
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version_info["git_timestamp"] = 0
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# Get the UNIX timestamp of the build commit.
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if os.path.exists(".git"):
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try:
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version_info["git_timestamp"] = subprocess.check_output(
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["git", "log", "-1", "--pretty=format:%ct", githash]
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).decode("utf-8")
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except (subprocess.CalledProcessError, OSError):
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# `git` not found in PATH.
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pass
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return version_info
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def generate_version_header(module_version_string=""):
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version_info = get_version_info(module_version_string)
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# NOTE: It is safe to generate these files here, since this is still executed serially.
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f = open("core/version_generated.gen.h", "w")
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f.write(
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"""/* THIS FILE IS GENERATED DO NOT EDIT */
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#ifndef VERSION_GENERATED_GEN_H
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#define VERSION_GENERATED_GEN_H
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#define VERSION_SHORT_NAME "{short_name}"
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#define VERSION_NAME "{name}"
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#define VERSION_MAJOR {major}
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#define VERSION_MINOR {minor}
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#define VERSION_PATCH {patch}
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#define VERSION_STATUS "{status}"
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#define VERSION_BUILD "{build}"
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#define VERSION_MODULE_CONFIG "{module_config}"
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#define VERSION_WEBSITE "{website}"
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#define VERSION_DOCS_BRANCH "{docs_branch}"
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#define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH
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#endif // VERSION_GENERATED_GEN_H
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""".format(
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**version_info
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)
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)
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f.close()
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fhash = open("core/version_hash.gen.cpp", "w")
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fhash.write(
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"""/* THIS FILE IS GENERATED DO NOT EDIT */
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#include "core/version.h"
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const char *const VERSION_HASH = "{git_hash}";
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const uint64_t VERSION_TIMESTAMP = {git_timestamp};
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""".format(
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**version_info
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)
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)
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fhash.close()
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def parse_cg_file(fname, uniforms, sizes, conditionals):
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fs = open(fname, "r")
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line = fs.readline()
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while line:
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if re.match(r"^\s*uniform", line):
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res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
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type = res.groups(1)
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name = res.groups(2)
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uniforms.append(name)
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if type.find("texobj") != -1:
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sizes.append(1)
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else:
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t = re.match(r"float(\d)x(\d)", type)
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if t:
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sizes.append(int(t.groups(1)) * int(t.groups(2)))
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else:
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t = re.match(r"float(\d)", type)
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sizes.append(int(t.groups(1)))
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if line.find("[branch]") != -1:
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conditionals.append(name)
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line = fs.readline()
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fs.close()
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def get_cmdline_bool(option, default):
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"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
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and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
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"""
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from SCons.Script import ARGUMENTS
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from SCons.Variables.BoolVariable import _text2bool
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cmdline_val = ARGUMENTS.get(option)
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if cmdline_val is not None:
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return _text2bool(cmdline_val)
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else:
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return default
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def detect_modules(search_path, recursive=False):
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"""Detects and collects a list of C++ modules at specified path
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`search_path` - a directory path containing modules. The path may point to
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a single module, which may have other nested modules. A module must have
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"register_types.h", "SCsub", "config.py" files created to be detected.
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`recursive` - if `True`, then all subdirectories are searched for modules as
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specified by the `search_path`, otherwise collects all modules under the
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`search_path` directory. If the `search_path` is a module, it is collected
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in all cases.
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Returns an `OrderedDict` with module names as keys, and directory paths as
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values. If a path is relative, then it is a built-in module. If a path is
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absolute, then it is a custom module collected outside of the engine source.
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"""
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modules = OrderedDict()
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def add_module(path):
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module_name = os.path.basename(path)
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module_path = path.replace("\\", "/") # win32
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modules[module_name] = module_path
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def is_engine(path):
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# Prevent recursively detecting modules in self and other
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# Godot sources when using `custom_modules` build option.
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version_path = os.path.join(path, "version.py")
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if os.path.exists(version_path):
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with open(version_path) as f:
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if 'short_name = "godot"' in f.read():
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return True
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return False
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def get_files(path):
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files = glob.glob(os.path.join(path, "*"))
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# Sort so that `register_module_types` does not change that often,
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# and plugins are registered in alphabetic order as well.
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files.sort()
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return files
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if not recursive:
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if is_module(search_path):
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add_module(search_path)
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for path in get_files(search_path):
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if is_engine(path):
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continue
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if is_module(path):
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add_module(path)
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else:
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to_search = [search_path]
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while to_search:
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path = to_search.pop()
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if is_module(path):
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add_module(path)
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for child in get_files(path):
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if not os.path.isdir(child):
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continue
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if is_engine(child):
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continue
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to_search.insert(0, child)
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return modules
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def is_module(path):
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if not os.path.isdir(path):
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return False
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must_exist = ["register_types.h", "SCsub", "config.py"]
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for f in must_exist:
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if not os.path.exists(os.path.join(path, f)):
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return False
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return True
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def write_disabled_classes(class_list):
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f = open("core/disabled_classes.gen.h", "w")
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f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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f.write("#ifndef DISABLED_CLASSES_GEN_H\n")
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f.write("#define DISABLED_CLASSES_GEN_H\n\n")
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for c in class_list:
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cs = c.strip()
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if cs != "":
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f.write("#define ClassDB_Disable_" + cs + " 1\n")
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f.write("\n#endif\n")
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def write_modules(modules):
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includes_cpp = ""
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initialize_cpp = ""
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uninitialize_cpp = ""
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for name, path in modules.items():
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try:
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with open(os.path.join(path, "register_types.h")):
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includes_cpp += '#include "' + path + '/register_types.h"\n'
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initialize_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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initialize_cpp += "\tinitialize_" + name + "_module(p_level);\n"
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initialize_cpp += "#endif\n"
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uninitialize_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n"
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uninitialize_cpp += "\tuninitialize_" + name + "_module(p_level);\n"
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uninitialize_cpp += "#endif\n"
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except OSError:
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pass
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modules_cpp = """// register_module_types.gen.cpp
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/* THIS FILE IS GENERATED DO NOT EDIT */
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#include "register_module_types.h"
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#include "modules/modules_enabled.gen.h"
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%s
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void initialize_modules(ModuleInitializationLevel p_level) {
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%s
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}
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void uninitialize_modules(ModuleInitializationLevel p_level) {
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%s
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}
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""" % (
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includes_cpp,
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initialize_cpp,
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uninitialize_cpp,
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)
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("modules/register_module_types.gen.cpp", "w") as f:
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f.write(modules_cpp)
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def convert_custom_modules_path(path):
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if not path:
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return path
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path = os.path.realpath(os.path.expanduser(os.path.expandvars(path)))
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err_msg = "Build option 'custom_modules' must %s"
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if not os.path.isdir(path):
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raise ValueError(err_msg % "point to an existing directory.")
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if path == os.path.realpath("modules"):
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raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
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return path
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def disable_module(self):
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self.disabled_modules.append(self.current_module)
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def module_add_dependencies(self, module, dependencies, optional=False):
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"""
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Adds dependencies for a given module.
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Meant to be used in module `can_build` methods.
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"""
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if module not in self.module_dependencies:
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self.module_dependencies[module] = [[], []]
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if optional:
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self.module_dependencies[module][1].extend(dependencies)
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else:
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self.module_dependencies[module][0].extend(dependencies)
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|
|
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def module_check_dependencies(self, module):
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"""
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Checks if module dependencies are enabled for a given module,
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and prints a warning if they aren't.
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Meant to be used in module `can_build` methods.
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Returns a boolean (True if dependencies are satisfied).
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"""
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missing_deps = []
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required_deps = self.module_dependencies[module][0] if module in self.module_dependencies else []
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for dep in required_deps:
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opt = "module_{}_enabled".format(dep)
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if not opt in self or not self[opt]:
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missing_deps.append(dep)
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|
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if missing_deps != []:
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print(
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"Disabling '{}' module as the following dependencies are not satisfied: {}".format(
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module, ", ".join(missing_deps)
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)
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)
|
|
return False
|
|
else:
|
|
return True
|
|
|
|
|
|
def sort_module_list(env):
|
|
out = OrderedDict()
|
|
deps = {k: v[0] + list(filter(lambda x: x in env.module_list, v[1])) for k, v in env.module_dependencies.items()}
|
|
|
|
frontier = list(env.module_list.keys())
|
|
explored = []
|
|
while len(frontier):
|
|
cur = frontier.pop()
|
|
deps_list = deps[cur] if cur in deps else []
|
|
if len(deps_list) and any([d not in explored for d in deps_list]):
|
|
# Will explore later, after its dependencies
|
|
frontier.insert(0, cur)
|
|
continue
|
|
explored.append(cur)
|
|
for k in explored:
|
|
env.module_list.move_to_end(k)
|
|
|
|
|
|
def use_windows_spawn_fix(self, platform=None):
|
|
if os.name != "nt":
|
|
return # not needed, only for windows
|
|
|
|
# On Windows, due to the limited command line length, when creating a static library
|
|
# from a very high number of objects SCons will invoke "ar" once per object file;
|
|
# that makes object files with same names to be overwritten so the last wins and
|
|
# the library loses symbols defined by overwritten objects.
|
|
# By enabling quick append instead of the default mode (replacing), libraries will
|
|
# got built correctly regardless the invocation strategy.
|
|
# Furthermore, since SCons will rebuild the library from scratch when an object file
|
|
# changes, no multiple versions of the same object file will be present.
|
|
self.Replace(ARFLAGS="q")
|
|
|
|
def mySubProcess(cmdline, env):
|
|
startupinfo = subprocess.STARTUPINFO()
|
|
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
|
popen_args = {
|
|
"stdin": subprocess.PIPE,
|
|
"stdout": subprocess.PIPE,
|
|
"stderr": subprocess.PIPE,
|
|
"startupinfo": startupinfo,
|
|
"shell": False,
|
|
"env": env,
|
|
}
|
|
if sys.version_info >= (3, 7, 0):
|
|
popen_args["text"] = True
|
|
proc = subprocess.Popen(cmdline, **popen_args)
|
|
_, err = proc.communicate()
|
|
rv = proc.wait()
|
|
if rv:
|
|
print("=====")
|
|
print(err)
|
|
print("=====")
|
|
return rv
|
|
|
|
def mySpawn(sh, escape, cmd, args, env):
|
|
newargs = " ".join(args[1:])
|
|
cmdline = cmd + " " + newargs
|
|
|
|
rv = 0
|
|
env = {str(key): str(value) for key, value in iter(env.items())}
|
|
if len(cmdline) > 32000 and cmd.endswith("ar"):
|
|
cmdline = cmd + " " + args[1] + " " + args[2] + " "
|
|
for i in range(3, len(args)):
|
|
rv = mySubProcess(cmdline + args[i], env)
|
|
if rv:
|
|
break
|
|
else:
|
|
rv = mySubProcess(cmdline, env)
|
|
|
|
return rv
|
|
|
|
self["SPAWN"] = mySpawn
|
|
|
|
|
|
def no_verbose(sys, env):
|
|
colors = {}
|
|
|
|
# Colors are disabled in non-TTY environments such as pipes. This means
|
|
# that if output is redirected to a file, it will not contain color codes
|
|
if sys.stdout.isatty():
|
|
colors["blue"] = "\033[0;94m"
|
|
colors["bold_blue"] = "\033[1;94m"
|
|
colors["reset"] = "\033[0m"
|
|
else:
|
|
colors["blue"] = ""
|
|
colors["bold_blue"] = ""
|
|
colors["reset"] = ""
|
|
|
|
# There is a space before "..." to ensure that source file names can be
|
|
# Ctrl + clicked in the VS Code terminal.
|
|
compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(
|
|
colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
|
|
)
|
|
|
|
env.Append(CXXCOMSTR=[compile_source_message])
|
|
env.Append(CCCOMSTR=[compile_source_message])
|
|
env.Append(SHCCCOMSTR=[compile_shared_source_message])
|
|
env.Append(SHCXXCOMSTR=[compile_shared_source_message])
|
|
env.Append(ARCOMSTR=[link_library_message])
|
|
env.Append(RANLIBCOMSTR=[ranlib_library_message])
|
|
env.Append(SHLINKCOMSTR=[link_shared_library_message])
|
|
env.Append(LINKCOMSTR=[link_program_message])
|
|
env.Append(JARCOMSTR=[java_library_message])
|
|
env.Append(JAVACCOMSTR=[java_compile_source_message])
|
|
|
|
|
|
def detect_visual_c_compiler_version(tools_env):
|
|
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
|
|
# (see the SCons documentation for more information on what it does)...
|
|
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
|
|
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
|
|
# the proper vc version that will be called
|
|
|
|
# There is no flag to give to visual c compilers to set the architecture, i.e. scons arch argument (x86_32, x86_64, arm64, etc.).
|
|
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
|
|
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
|
|
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
|
|
# the following string values:
|
|
|
|
# "" Compiler not detected
|
|
# "amd64" Native 64 bit compiler
|
|
# "amd64_x86" 64 bit Cross Compiler for 32 bit
|
|
# "x86" Native 32 bit compiler
|
|
# "x86_amd64" 32 bit Cross Compiler for 64 bit
|
|
|
|
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
|
|
# and similar architectures/compilers
|
|
|
|
# Set chosen compiler to "not detected"
|
|
vc_chosen_compiler_index = -1
|
|
vc_chosen_compiler_str = ""
|
|
|
|
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
|
|
if "VCINSTALLDIR" in tools_env:
|
|
# print("Checking VCINSTALLDIR")
|
|
|
|
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
|
|
# First test if amd64 and amd64_x86 compilers are present in the path
|
|
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
|
|
if vc_amd64_compiler_detection_index > -1:
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
|
|
if vc_amd64_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
# Now check the 32 bit compilers
|
|
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
|
|
if vc_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;")
|
|
if vc_x86_amd64_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
|
|
if "VCTOOLSINSTALLDIR" in tools_env:
|
|
# Newer versions have a different path available
|
|
vc_amd64_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;")
|
|
)
|
|
if vc_amd64_compiler_detection_index > -1:
|
|
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64"
|
|
|
|
vc_amd64_x86_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;")
|
|
)
|
|
if vc_amd64_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "amd64_x86"
|
|
|
|
vc_x86_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;")
|
|
)
|
|
if vc_x86_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_index = vc_x86_compiler_detection_index
|
|
vc_chosen_compiler_str = "x86"
|
|
|
|
vc_x86_amd64_compiler_detection_index = (
|
|
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;")
|
|
)
|
|
if vc_x86_amd64_compiler_detection_index > -1 and (
|
|
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
|
|
):
|
|
vc_chosen_compiler_str = "x86_amd64"
|
|
|
|
return vc_chosen_compiler_str
|
|
|
|
|
|
def find_visual_c_batch_file(env):
|
|
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file, find_vc_pdir
|
|
|
|
# Syntax changed in SCons 4.4.0.
|
|
from SCons import __version__ as scons_raw_version
|
|
|
|
scons_ver = env._get_major_minor_revision(scons_raw_version)
|
|
|
|
msvc_version = get_default_version(env)
|
|
|
|
if scons_ver >= (4, 4, 0):
|
|
(host_platform, target_platform, _) = get_host_target(env, msvc_version)
|
|
else:
|
|
(host_platform, target_platform, _) = get_host_target(env)
|
|
|
|
if scons_ver < (4, 6, 0):
|
|
return find_batch_file(env, msvc_version, host_platform, target_platform)[0]
|
|
|
|
# Scons 4.6.0+ removed passing env, so we need to get the product_dir ourselves first,
|
|
# then pass that as the last param instead of env as the first param as before.
|
|
# We should investigate if we can avoid relying on SCons internals here.
|
|
product_dir = find_vc_pdir(env, msvc_version)
|
|
return find_batch_file(msvc_version, host_platform, target_platform, product_dir)[0]
|
|
|
|
|
|
def generate_cpp_hint_file(filename):
|
|
if os.path.isfile(filename):
|
|
# Don't overwrite an existing hint file since the user may have customized it.
|
|
pass
|
|
else:
|
|
try:
|
|
with open(filename, "w") as fd:
|
|
fd.write("#define GDCLASS(m_class, m_inherits)\n")
|
|
except OSError:
|
|
print("Could not write cpp.hint file.")
|
|
|
|
|
|
def glob_recursive(pattern, node="."):
|
|
from SCons import Node
|
|
from SCons.Script import Glob
|
|
|
|
results = []
|
|
for f in Glob(str(node) + "/*", source=True):
|
|
if type(f) is Node.FS.Dir:
|
|
results += glob_recursive(pattern, f)
|
|
results += Glob(str(node) + "/" + pattern, source=True)
|
|
return results
|
|
|
|
|
|
def add_to_vs_project(env, sources):
|
|
for x in sources:
|
|
if type(x) == type(""):
|
|
fname = env.File(x).path
|
|
else:
|
|
fname = env.File(x)[0].path
|
|
pieces = fname.split(".")
|
|
if len(pieces) > 0:
|
|
basename = pieces[0]
|
|
basename = basename.replace("\\\\", "/")
|
|
if os.path.isfile(basename + ".h"):
|
|
env.vs_incs += [basename + ".h"]
|
|
elif os.path.isfile(basename + ".hpp"):
|
|
env.vs_incs += [basename + ".hpp"]
|
|
if os.path.isfile(basename + ".c"):
|
|
env.vs_srcs += [basename + ".c"]
|
|
elif os.path.isfile(basename + ".cpp"):
|
|
env.vs_srcs += [basename + ".cpp"]
|
|
|
|
|
|
def precious_program(env, program, sources, **args):
|
|
program = env.ProgramOriginal(program, sources, **args)
|
|
env.Precious(program)
|
|
return program
|
|
|
|
|
|
def add_shared_library(env, name, sources, **args):
|
|
library = env.SharedLibrary(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_library(env, name, sources, **args):
|
|
library = env.Library(name, sources, **args)
|
|
env.NoCache(library)
|
|
return library
|
|
|
|
|
|
def add_program(env, name, sources, **args):
|
|
program = env.Program(name, sources, **args)
|
|
env.NoCache(program)
|
|
return program
|
|
|
|
|
|
def CommandNoCache(env, target, sources, command, **args):
|
|
result = env.Command(target, sources, command, **args)
|
|
env.NoCache(result)
|
|
return result
|
|
|
|
|
|
def Run(env, function, short_message, subprocess=True):
|
|
from SCons.Script import Action
|
|
from platform_methods import run_in_subprocess
|
|
|
|
output_print = short_message if not env["verbose"] else ""
|
|
if not subprocess:
|
|
return Action(function, output_print)
|
|
else:
|
|
return Action(run_in_subprocess(function), output_print)
|
|
|
|
|
|
def detect_darwin_sdk_path(platform, env):
|
|
sdk_name = ""
|
|
if platform == "macos":
|
|
sdk_name = "macosx"
|
|
var_name = "MACOS_SDK_PATH"
|
|
elif platform == "ios":
|
|
sdk_name = "iphoneos"
|
|
var_name = "IOS_SDK_PATH"
|
|
elif platform == "iossimulator":
|
|
sdk_name = "iphonesimulator"
|
|
var_name = "IOS_SDK_PATH"
|
|
else:
|
|
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
|
|
|
|
if not env[var_name]:
|
|
try:
|
|
sdk_path = subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip().decode("utf-8")
|
|
if sdk_path:
|
|
env[var_name] = sdk_path
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
|
|
raise
|
|
|
|
|
|
def is_vanilla_clang(env):
|
|
if not using_clang(env):
|
|
return False
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return False
|
|
return not version.startswith("Apple")
|
|
|
|
|
|
def get_compiler_version(env):
|
|
"""
|
|
Returns a dictionary with various version information:
|
|
|
|
- major, minor, patch: Version following semantic versioning system
|
|
- metadata1, metadata2: Extra information
|
|
- date: Date of the build
|
|
"""
|
|
ret = {
|
|
"major": -1,
|
|
"minor": -1,
|
|
"patch": -1,
|
|
"metadata1": None,
|
|
"metadata2": None,
|
|
"date": None,
|
|
"apple_major": -1,
|
|
"apple_minor": -1,
|
|
"apple_patch1": -1,
|
|
"apple_patch2": -1,
|
|
"apple_patch3": -1,
|
|
}
|
|
|
|
if not env.msvc:
|
|
# Not using -dumpversion as some GCC distros only return major, and
|
|
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
|
|
try:
|
|
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
|
|
except (subprocess.CalledProcessError, OSError):
|
|
print("Couldn't parse CXX environment variable to infer compiler version.")
|
|
return ret
|
|
else:
|
|
# TODO: Implement for MSVC
|
|
return ret
|
|
match = re.search(
|
|
r"(?:(?<=version )|(?<=\) )|(?<=^))"
|
|
r"(?P<major>\d+)"
|
|
r"(?:\.(?P<minor>\d*))?"
|
|
r"(?:\.(?P<patch>\d*))?"
|
|
r"(?:-(?P<metadata1>[0-9a-zA-Z-]*))?"
|
|
r"(?:\+(?P<metadata2>[0-9a-zA-Z-]*))?"
|
|
r"(?: (?P<date>[0-9]{8}|[0-9]{6})(?![0-9a-zA-Z]))?",
|
|
version,
|
|
)
|
|
if match is not None:
|
|
for key, value in match.groupdict().items():
|
|
if value is not None:
|
|
ret[key] = value
|
|
|
|
match_apple = re.search(
|
|
r"(?:(?<=clang-)|(?<=\) )|(?<=^))"
|
|
r"(?P<apple_major>\d+)"
|
|
r"(?:\.(?P<apple_minor>\d*))?"
|
|
r"(?:\.(?P<apple_patch1>\d*))?"
|
|
r"(?:\.(?P<apple_patch2>\d*))?"
|
|
r"(?:\.(?P<apple_patch3>\d*))?",
|
|
version,
|
|
)
|
|
if match_apple is not None:
|
|
for key, value in match_apple.groupdict().items():
|
|
if value is not None:
|
|
ret[key] = value
|
|
|
|
# Transform semantic versioning to integers
|
|
for key in [
|
|
"major",
|
|
"minor",
|
|
"patch",
|
|
"apple_major",
|
|
"apple_minor",
|
|
"apple_patch1",
|
|
"apple_patch2",
|
|
"apple_patch3",
|
|
]:
|
|
ret[key] = int(ret[key] or -1)
|
|
return ret
|
|
|
|
|
|
def using_gcc(env):
|
|
return "gcc" in os.path.basename(env["CC"])
|
|
|
|
|
|
def using_clang(env):
|
|
return "clang" in os.path.basename(env["CC"])
|
|
|
|
|
|
def using_emcc(env):
|
|
return "emcc" in os.path.basename(env["CC"])
|
|
|
|
|
|
def show_progress(env):
|
|
import sys
|
|
from SCons.Script import Progress, Command, AlwaysBuild
|
|
|
|
screen = sys.stdout
|
|
# Progress reporting is not available in non-TTY environments since it
|
|
# messes with the output (for example, when writing to a file)
|
|
show_progress = env["progress"] and sys.stdout.isatty()
|
|
node_count = 0
|
|
node_count_max = 0
|
|
node_count_interval = 1
|
|
node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
|
|
|
|
import time, math
|
|
|
|
class cache_progress:
|
|
# The default is 1 GB cache and 12 hours half life
|
|
def __init__(self, path=None, limit=1073741824, half_life=43200):
|
|
self.path = path
|
|
self.limit = limit
|
|
self.exponent_scale = math.log(2) / half_life
|
|
if env["verbose"] and path != None:
|
|
screen.write(
|
|
"Current cache limit is {} (used: {})\n".format(
|
|
self.convert_size(limit), self.convert_size(self.get_size(path))
|
|
)
|
|
)
|
|
self.delete(self.file_list())
|
|
|
|
def __call__(self, node, *args, **kw):
|
|
nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
|
|
if show_progress:
|
|
# Print the progress percentage
|
|
node_count += node_count_interval
|
|
if node_count_max > 0 and node_count <= node_count_max:
|
|
screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
|
|
screen.flush()
|
|
elif node_count_max > 0 and node_count > node_count_max:
|
|
screen.write("\r[100%] ")
|
|
screen.flush()
|
|
else:
|
|
screen.write("\r[Initial build] ")
|
|
screen.flush()
|
|
|
|
def delete(self, files):
|
|
if len(files) == 0:
|
|
return
|
|
if env["verbose"]:
|
|
# Utter something
|
|
screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file"))
|
|
[os.remove(f) for f in files]
|
|
|
|
def file_list(self):
|
|
if self.path is None:
|
|
# Nothing to do
|
|
return []
|
|
# Gather a list of (filename, (size, atime)) within the
|
|
# cache directory
|
|
file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))]
|
|
if file_stat == []:
|
|
# Nothing to do
|
|
return []
|
|
# Weight the cache files by size (assumed to be roughly
|
|
# proportional to the recompilation time) times an exponential
|
|
# decay since the ctime, and return a list with the entries
|
|
# (filename, size, weight).
|
|
current_time = time.time()
|
|
file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat]
|
|
# Sort by the most recently accessed files (most sensible to keep) first
|
|
file_stat.sort(key=lambda x: x[2])
|
|
# Search for the first entry where the storage limit is
|
|
# reached
|
|
sum, mark = 0, None
|
|
for i, x in enumerate(file_stat):
|
|
sum += x[1]
|
|
if sum > self.limit:
|
|
mark = i
|
|
break
|
|
if mark is None:
|
|
return []
|
|
else:
|
|
return [x[0] for x in file_stat[mark:]]
|
|
|
|
def convert_size(self, size_bytes):
|
|
if size_bytes == 0:
|
|
return "0 bytes"
|
|
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
|
|
i = int(math.floor(math.log(size_bytes, 1024)))
|
|
p = math.pow(1024, i)
|
|
s = round(size_bytes / p, 2)
|
|
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
|
|
|
|
def get_size(self, start_path="."):
|
|
total_size = 0
|
|
for dirpath, dirnames, filenames in os.walk(start_path):
|
|
for f in filenames:
|
|
fp = os.path.join(dirpath, f)
|
|
total_size += os.path.getsize(fp)
|
|
return total_size
|
|
|
|
def progress_finish(target, source, env):
|
|
nonlocal node_count, progressor
|
|
try:
|
|
with open(node_count_fname, "w") as f:
|
|
f.write("%d\n" % node_count)
|
|
progressor.delete(progressor.file_list())
|
|
except Exception:
|
|
pass
|
|
|
|
try:
|
|
with open(node_count_fname) as f:
|
|
node_count_max = int(f.readline())
|
|
except Exception:
|
|
pass
|
|
|
|
cache_directory = os.environ.get("SCONS_CACHE")
|
|
# Simple cache pruning, attached to SCons' progress callback. Trim the
|
|
# cache directory to a size not larger than cache_limit.
|
|
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
|
|
progressor = cache_progress(cache_directory, cache_limit)
|
|
Progress(progressor, interval=node_count_interval)
|
|
|
|
progress_finish_command = Command("progress_finish", [], progress_finish)
|
|
AlwaysBuild(progress_finish_command)
|
|
|
|
|
|
def dump(env):
|
|
# Dumps latest build information for debugging purposes and external tools.
|
|
from json import dump
|
|
|
|
def non_serializable(obj):
|
|
return "<<non-serializable: %s>>" % (type(obj).__qualname__)
|
|
|
|
with open(".scons_env.json", "w") as f:
|
|
dump(env.Dictionary(), f, indent=4, default=non_serializable)
|
|
|
|
|
|
# Custom Visual Studio project generation logic that supports any platform that has a msvs.py
|
|
# script, so Visual Studio can be used to run scons for any platform, with the right defines per target.
|
|
# Invoked with scons vsproj=yes
|
|
#
|
|
# Only platforms that opt in to vs proj generation by having a msvs.py file in the platform folder are included.
|
|
# Platforms with a msvs.py file will be added to the solution, but only the current active platform+target+arch
|
|
# will have a build configuration generated, because we only know what the right defines/includes/flags/etc are
|
|
# on the active build target.
|
|
#
|
|
# Platforms that don't support an editor target will have a dummy editor target that won't do anything on build,
|
|
# but will have the files and configuration for the windows editor target.
|
|
#
|
|
# To generate build configuration files for all platforms+targets+arch combinations, users can call
|
|
# scons vsproj=yes
|
|
# for each combination of platform+target+arch. This will generate the relevant vs project files but
|
|
# skip the build process. This lets project files be quickly generated even if there are build errors.
|
|
#
|
|
# To generate AND build from the command line:
|
|
# scons vsproj=yes vsproj_gen_only=yes
|
|
def generate_vs_project(env, original_args, project_name="godot"):
|
|
# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
|
|
def glob_recursive_2(pattern, dirs, node="."):
|
|
from SCons import Node
|
|
from SCons.Script import Glob
|
|
|
|
results = []
|
|
for f in Glob(str(node) + "/*", source=True):
|
|
if type(f) is Node.FS.Dir:
|
|
results += glob_recursive_2(pattern, dirs, f)
|
|
r = Glob(str(node) + "/" + pattern, source=True)
|
|
if len(r) > 0 and not str(node) in dirs:
|
|
d = ""
|
|
for part in str(node).split("\\"):
|
|
d += part
|
|
if not d in dirs:
|
|
dirs.append(d)
|
|
d += "\\"
|
|
results += r
|
|
return results
|
|
|
|
def get_bool(args, option, default):
|
|
from SCons.Variables.BoolVariable import _text2bool
|
|
|
|
val = args.get(option, default)
|
|
if val is not None:
|
|
try:
|
|
return _text2bool(val)
|
|
except:
|
|
return default
|
|
else:
|
|
return default
|
|
|
|
def format_key_value(v):
|
|
if type(v) in [tuple, list]:
|
|
return v[0] if len(v) == 1 else f"{v[0]}={v[1]}"
|
|
return v
|
|
|
|
filtered_args = original_args.copy()
|
|
|
|
# Ignore the "vsproj" option to not regenerate the VS project on every build
|
|
filtered_args.pop("vsproj", None)
|
|
|
|
# This flag allows users to regenerate the proj files but skip the building process.
|
|
# This lets projects be regenerated even if there are build errors.
|
|
filtered_args.pop("vsproj_gen_only", None)
|
|
|
|
# This flag allows users to regenerate only the props file without touching the sln or vcxproj files.
|
|
# This preserves any customizations users have done to the solution, while still updating the file list
|
|
# and build commands.
|
|
filtered_args.pop("vsproj_props_only", None)
|
|
|
|
# The "progress" option is ignored as the current compilation progress indication doesn't work in VS
|
|
filtered_args.pop("progress", None)
|
|
|
|
# We add these three manually because they might not be explicitly passed in, and it's important to always set them.
|
|
filtered_args.pop("platform", None)
|
|
filtered_args.pop("target", None)
|
|
filtered_args.pop("arch", None)
|
|
|
|
platform = env["platform"]
|
|
target = env["target"]
|
|
arch = env["arch"]
|
|
|
|
vs_configuration = {}
|
|
common_build_prefix = []
|
|
confs = []
|
|
for x in sorted(glob.glob("platform/*")):
|
|
# Only platforms that opt in to vs proj generation are included.
|
|
if not os.path.isdir(x) or not os.path.exists(x + "/msvs.py"):
|
|
continue
|
|
tmppath = "./" + x
|
|
sys.path.insert(0, tmppath)
|
|
import msvs
|
|
|
|
vs_plats = []
|
|
vs_confs = []
|
|
try:
|
|
platform_name = x[9:]
|
|
vs_plats = msvs.get_platforms()
|
|
vs_confs = msvs.get_configurations()
|
|
val = []
|
|
for plat in vs_plats:
|
|
val += [{"platform": plat[0], "architecture": plat[1]}]
|
|
|
|
vsconf = {"platform": platform_name, "targets": vs_confs, "arches": val}
|
|
confs += [vsconf]
|
|
|
|
# Save additional information about the configuration for the actively selected platform,
|
|
# so we can generate the platform-specific props file with all the build commands/defines/etc
|
|
if platform == platform_name:
|
|
common_build_prefix = msvs.get_build_prefix(env)
|
|
vs_configuration = vsconf
|
|
except Exception:
|
|
pass
|
|
|
|
sys.path.remove(tmppath)
|
|
sys.modules.pop("msvs")
|
|
|
|
headers = []
|
|
headers_dirs = []
|
|
for file in glob_recursive_2("*.h", headers_dirs):
|
|
headers.append(str(file).replace("/", "\\"))
|
|
for file in glob_recursive_2("*.hpp", headers_dirs):
|
|
headers.append(str(file).replace("/", "\\"))
|
|
|
|
sources = []
|
|
sources_dirs = []
|
|
for file in glob_recursive_2("*.cpp", sources_dirs):
|
|
sources.append(str(file).replace("/", "\\"))
|
|
for file in glob_recursive_2("*.c", sources_dirs):
|
|
sources.append(str(file).replace("/", "\\"))
|
|
|
|
others = []
|
|
others_dirs = []
|
|
for file in glob_recursive_2("*.natvis", others_dirs):
|
|
others.append(str(file).replace("/", "\\"))
|
|
for file in glob_recursive_2("*.glsl", others_dirs):
|
|
others.append(str(file).replace("/", "\\"))
|
|
|
|
skip_filters = False
|
|
import hashlib
|
|
import json
|
|
|
|
md5 = hashlib.md5(
|
|
json.dumps(headers + headers_dirs + sources + sources_dirs + others + others_dirs, sort_keys=True).encode(
|
|
"utf-8"
|
|
)
|
|
).hexdigest()
|
|
|
|
if os.path.exists(f"{project_name}.vcxproj.filters"):
|
|
existing_filters = open(f"{project_name}.vcxproj.filters", "r").read()
|
|
match = re.search(r"(?ms)^<!-- CHECKSUM$.([0-9a-f]{32})", existing_filters)
|
|
if match is not None and md5 == match.group(1):
|
|
skip_filters = True
|
|
|
|
import uuid
|
|
|
|
# Don't regenerate the filters file if nothing has changed, so we keep the existing UUIDs.
|
|
if not skip_filters:
|
|
print(f"Regenerating {project_name}.vcxproj.filters")
|
|
|
|
filters_template = open("misc/msvs/vcxproj.filters.template", "r").read()
|
|
for i in range(1, 10):
|
|
filters_template = filters_template.replace(f"%%UUID{i}%%", str(uuid.uuid4()))
|
|
|
|
filters = ""
|
|
|
|
for d in headers_dirs:
|
|
filters += f'<Filter Include="Header Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
|
|
for d in sources_dirs:
|
|
filters += f'<Filter Include="Source Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
|
|
for d in others_dirs:
|
|
filters += f'<Filter Include="Other Files\\{d}"><UniqueIdentifier>{{{str(uuid.uuid4())}}}</UniqueIdentifier></Filter>\n'
|
|
|
|
filters_template = filters_template.replace("%%FILTERS%%", filters)
|
|
|
|
filters = ""
|
|
for file in headers:
|
|
filters += (
|
|
f'<ClInclude Include="{file}"><Filter>Header Files\\{os.path.dirname(file)}</Filter></ClInclude>\n'
|
|
)
|
|
filters_template = filters_template.replace("%%INCLUDES%%", filters)
|
|
|
|
filters = ""
|
|
for file in sources:
|
|
filters += (
|
|
f'<ClCompile Include="{file}"><Filter>Source Files\\{os.path.dirname(file)}</Filter></ClCompile>\n'
|
|
)
|
|
|
|
filters_template = filters_template.replace("%%COMPILES%%", filters)
|
|
|
|
filters = ""
|
|
for file in others:
|
|
filters += f'<None Include="{file}"><Filter>Other Files\\{os.path.dirname(file)}</Filter></None>\n'
|
|
filters_template = filters_template.replace("%%OTHERS%%", filters)
|
|
|
|
filters_template = filters_template.replace("%%HASH%%", md5)
|
|
|
|
with open(f"{project_name}.vcxproj.filters", "w") as f:
|
|
f.write(filters_template)
|
|
|
|
envsources = []
|
|
|
|
envsources += env.core_sources
|
|
envsources += env.drivers_sources
|
|
envsources += env.main_sources
|
|
envsources += env.modules_sources
|
|
envsources += env.scene_sources
|
|
envsources += env.servers_sources
|
|
if env.editor_build:
|
|
envsources += env.editor_sources
|
|
envsources += env.platform_sources
|
|
|
|
headers_active = []
|
|
sources_active = []
|
|
others_active = []
|
|
for x in envsources:
|
|
fname = ""
|
|
if type(x) == type(""):
|
|
fname = env.File(x).path
|
|
else:
|
|
# Some object files might get added directly as a File object and not a list.
|
|
try:
|
|
fname = env.File(x)[0].path
|
|
except:
|
|
fname = x.path
|
|
pass
|
|
|
|
if fname:
|
|
fname = fname.replace("\\\\", "/")
|
|
parts = os.path.splitext(fname)
|
|
basename = parts[0]
|
|
ext = parts[1]
|
|
idx = fname.find(env["OBJSUFFIX"])
|
|
if ext in [".h", ".hpp"]:
|
|
headers_active += [fname]
|
|
elif ext in [".c", ".cpp"]:
|
|
sources_active += [fname]
|
|
elif idx > 0:
|
|
basename = fname[:idx]
|
|
if os.path.isfile(basename + ".h"):
|
|
headers_active += [basename + ".h"]
|
|
elif os.path.isfile(basename + ".hpp"):
|
|
headers_active += [basename + ".hpp"]
|
|
elif basename.endswith(".gen") and os.path.isfile(basename[:-4] + ".h"):
|
|
headers_active += [basename[:-4] + ".h"]
|
|
if os.path.isfile(basename + ".c"):
|
|
sources_active += [basename + ".c"]
|
|
elif os.path.isfile(basename + ".cpp"):
|
|
sources_active += [basename + ".cpp"]
|
|
else:
|
|
fname = os.path.relpath(os.path.abspath(fname), env.Dir("").abspath)
|
|
others_active += [fname]
|
|
|
|
all_items = []
|
|
properties = []
|
|
activeItems = []
|
|
extraItems = []
|
|
|
|
set_headers = set(headers_active)
|
|
set_sources = set(sources_active)
|
|
set_others = set(others_active)
|
|
for file in headers:
|
|
base_path = os.path.dirname(file).replace("\\", "_")
|
|
all_items.append(f'<ClInclude Include="{file}">')
|
|
all_items.append(
|
|
f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList_{base_path}.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
)
|
|
all_items.append("</ClInclude>")
|
|
if file in set_headers:
|
|
activeItems.append(file)
|
|
|
|
for file in sources:
|
|
base_path = os.path.dirname(file).replace("\\", "_")
|
|
all_items.append(f'<ClCompile Include="{file}">')
|
|
all_items.append(
|
|
f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList_{base_path}.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
)
|
|
all_items.append("</ClCompile>")
|
|
if file in set_sources:
|
|
activeItems.append(file)
|
|
|
|
for file in others:
|
|
base_path = os.path.dirname(file).replace("\\", "_")
|
|
all_items.append(f'<None Include="{file}">')
|
|
all_items.append(
|
|
f" <ExcludedFromBuild Condition=\"!$(ActiveProjectItemList_{base_path}.Contains(';{file};'))\">true</ExcludedFromBuild>"
|
|
)
|
|
all_items.append("</None>")
|
|
if file in set_others:
|
|
activeItems.append(file)
|
|
|
|
if vs_configuration:
|
|
vsconf = ""
|
|
for a in vs_configuration["arches"]:
|
|
if arch == a["architecture"]:
|
|
vsconf = f'{target}|{a["platform"]}'
|
|
break
|
|
|
|
condition = "'$(GodotConfiguration)|$(GodotPlatform)'=='" + vsconf + "'"
|
|
itemlist = {}
|
|
for item in activeItems:
|
|
key = os.path.dirname(item).replace("\\", "_")
|
|
if not key in itemlist:
|
|
itemlist[key] = [item]
|
|
else:
|
|
itemlist[key] += [item]
|
|
|
|
for x in itemlist.keys():
|
|
properties.append(
|
|
"<ActiveProjectItemList_%s>;%s;</ActiveProjectItemList_%s>" % (x, ";".join(itemlist[x]), x)
|
|
)
|
|
output = f'bin\\godot{env["PROGSUFFIX"]}'
|
|
|
|
props_template = open("misc/msvs/props.template", "r").read()
|
|
|
|
props_template = props_template.replace("%%VSCONF%%", vsconf)
|
|
props_template = props_template.replace("%%CONDITION%%", condition)
|
|
props_template = props_template.replace("%%PROPERTIES%%", "\n ".join(properties))
|
|
props_template = props_template.replace("%%EXTRA_ITEMS%%", "\n ".join(extraItems))
|
|
|
|
props_template = props_template.replace("%%OUTPUT%%", output)
|
|
|
|
props_template = props_template.replace(
|
|
"%%DEFINES%%", ";".join([format_key_value(v) for v in list(env["CPPDEFINES"])])
|
|
)
|
|
props_template = props_template.replace("%%INCLUDES%%", ";".join([str(j) for j in env["CPPPATH"]]))
|
|
props_template = props_template.replace(
|
|
"%%OPTIONS%%",
|
|
" ".join(env["CCFLAGS"]) + " " + " ".join([x for x in env["CXXFLAGS"] if not x.startswith("$")]),
|
|
)
|
|
|
|
# Windows allows us to have spaces in paths, so we need
|
|
# to double quote off the directory. However, the path ends
|
|
# in a backslash, so we need to remove this, lest it escape the
|
|
# last double quote off, confusing MSBuild
|
|
common_build_postfix = [
|
|
"--directory="$(ProjectDir.TrimEnd('\\'))"",
|
|
"progress=no",
|
|
f"platform={platform}",
|
|
f"target={target}",
|
|
f"arch={arch}",
|
|
]
|
|
|
|
for arg, value in filtered_args.items():
|
|
common_build_postfix.append(f"{arg}={value}")
|
|
|
|
cmd_rebuild = [
|
|
"vsproj=yes",
|
|
"vsproj_props_only=yes",
|
|
"vsproj_gen_only=no",
|
|
f"vsproj_name={project_name}",
|
|
] + common_build_postfix
|
|
|
|
cmd_clean = [
|
|
"--clean",
|
|
] + common_build_postfix
|
|
|
|
commands = "scons"
|
|
if len(common_build_prefix) == 0:
|
|
commands = "echo Starting SCons && cmd /V /C " + commands
|
|
else:
|
|
common_build_prefix[0] = "echo Starting SCons && cmd /V /C " + common_build_prefix[0]
|
|
|
|
cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
|
|
props_template = props_template.replace("%%BUILD%%", cmd)
|
|
|
|
cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + cmd_rebuild)])
|
|
props_template = props_template.replace("%%REBUILD%%", cmd)
|
|
|
|
cmd = " ^& ".join(common_build_prefix + [" ".join([commands] + cmd_clean)])
|
|
props_template = props_template.replace("%%CLEAN%%", cmd)
|
|
|
|
with open(f"{project_name}.{platform}.{target}.{arch}.generated.props", "w") as f:
|
|
f.write(props_template)
|
|
|
|
proj_uuid = str(uuid.uuid4())
|
|
sln_uuid = str(uuid.uuid4())
|
|
|
|
if os.path.exists(f"{project_name}.sln"):
|
|
for line in open(f"{project_name}.sln", "r").read().splitlines():
|
|
if line.startswith('Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}")'):
|
|
proj_uuid = re.search(
|
|
r"\"{(\b[0-9a-fA-F]{8}\b-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-\b[0-9a-fA-F]{12}\b)}\"$",
|
|
line,
|
|
).group(1)
|
|
elif line.strip().startswith("SolutionGuid ="):
|
|
sln_uuid = re.search(
|
|
r"{(\b[0-9a-fA-F]{8}\b-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-\b[0-9a-fA-F]{12}\b)}", line
|
|
).group(1)
|
|
break
|
|
|
|
configurations = []
|
|
imports = []
|
|
properties = []
|
|
section1 = []
|
|
section2 = []
|
|
for conf in confs:
|
|
godot_platform = conf["platform"]
|
|
for p in conf["arches"]:
|
|
sln_plat = p["platform"]
|
|
proj_plat = sln_plat
|
|
godot_arch = p["architecture"]
|
|
|
|
# Redirect editor configurations for non-Windows platforms to the Windows one, so the solution has all the permutations
|
|
# and VS doesn't complain about missing project configurations.
|
|
# These configurations are disabled, so they show up but won't build.
|
|
if godot_platform != "windows":
|
|
section1 += [f"editor|{sln_plat} = editor|{proj_plat}"]
|
|
section2 += [
|
|
f"{{{proj_uuid}}}.editor|{proj_plat}.ActiveCfg = editor|{proj_plat}",
|
|
]
|
|
|
|
for t in conf["targets"]:
|
|
godot_target = t
|
|
|
|
# Windows x86 is a special little flower that requires a project platform == Win32 but a solution platform == x86.
|
|
if godot_platform == "windows" and godot_target == "editor" and godot_arch == "x86_32":
|
|
sln_plat = "x86"
|
|
|
|
configurations += [
|
|
f'<ProjectConfiguration Include="{godot_target}|{proj_plat}">',
|
|
f" <Configuration>{godot_target}</Configuration>",
|
|
f" <Platform>{proj_plat}</Platform>",
|
|
"</ProjectConfiguration>",
|
|
]
|
|
|
|
properties += [
|
|
f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{godot_target}|{proj_plat}'\">",
|
|
f" <GodotConfiguration>{godot_target}</GodotConfiguration>",
|
|
f" <GodotPlatform>{proj_plat}</GodotPlatform>",
|
|
"</PropertyGroup>",
|
|
]
|
|
|
|
if godot_platform != "windows":
|
|
configurations += [
|
|
f'<ProjectConfiguration Include="editor|{proj_plat}">',
|
|
f" <Configuration>editor</Configuration>",
|
|
f" <Platform>{proj_plat}</Platform>",
|
|
"</ProjectConfiguration>",
|
|
]
|
|
|
|
properties += [
|
|
f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">",
|
|
f" <GodotConfiguration>editor</GodotConfiguration>",
|
|
f" <GodotPlatform>{proj_plat}</GodotPlatform>",
|
|
"</PropertyGroup>",
|
|
]
|
|
|
|
p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props"
|
|
imports += [
|
|
f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>'
|
|
]
|
|
|
|
section1 += [f"{godot_target}|{sln_plat} = {godot_target}|{sln_plat}"]
|
|
|
|
section2 += [
|
|
f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.ActiveCfg = {godot_target}|{proj_plat}",
|
|
f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}",
|
|
]
|
|
|
|
# Add an extra import for a local user props file at the end, so users can add more overrides.
|
|
imports += [
|
|
f'<Import Project="$(MSBuildProjectDirectory)\\{project_name}.vs.user.props" Condition="Exists(\'$(MSBuildProjectDirectory)\\{project_name}.vs.user.props\')"/>'
|
|
]
|
|
section1 = sorted(section1)
|
|
section2 = sorted(section2)
|
|
|
|
if not get_bool(original_args, "vsproj_props_only", False):
|
|
proj_template = open("misc/msvs/vcxproj.template", "r").read()
|
|
proj_template = proj_template.replace("%%UUID%%", proj_uuid)
|
|
proj_template = proj_template.replace("%%CONFS%%", "\n ".join(configurations))
|
|
proj_template = proj_template.replace("%%IMPORTS%%", "\n ".join(imports))
|
|
proj_template = proj_template.replace("%%DEFAULT_ITEMS%%", "\n ".join(all_items))
|
|
proj_template = proj_template.replace("%%PROPERTIES%%", "\n ".join(properties))
|
|
|
|
with open(f"{project_name}.vcxproj", "w") as f:
|
|
f.write(proj_template)
|
|
|
|
if not get_bool(original_args, "vsproj_props_only", False):
|
|
sln_template = open("misc/msvs/sln.template", "r").read()
|
|
sln_template = sln_template.replace("%%NAME%%", project_name)
|
|
sln_template = sln_template.replace("%%UUID%%", proj_uuid)
|
|
sln_template = sln_template.replace("%%SLNUUID%%", sln_uuid)
|
|
sln_template = sln_template.replace("%%SECTION1%%", "\n ".join(section1))
|
|
sln_template = sln_template.replace("%%SECTION2%%", "\n ".join(section2))
|
|
|
|
with open(f"{project_name}.sln", "w") as f:
|
|
f.write(sln_template)
|
|
|
|
if get_bool(original_args, "vsproj_gen_only", True):
|
|
sys.exit()
|