Go to file
Rémi Verschelde 951f1a707b
Merge pull request #60683 from timothyqiu/why-the-long-face
Keep logo aspect ratio in About dialog
2022-05-01 12:00:07 +02:00
.github Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
core Merge pull request #60556 from KoBeWi/D_METHOD1,D_METHOD2,D_METHOD3,D_METHOD4,D_METHOD5,D_METHOD6,D_METHOD7,D_METHOD8,D_METHOD9,D_METHOD10 2022-04-30 18:51:30 +02:00
doc Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
drivers Add hint_color support for vec3 in shaders 2022-05-01 09:47:35 +03:00
editor Keep logo aspect ratio in About dialog 2022-05-01 15:57:00 +08:00
main Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
misc Merge pull request #60445 from nathanfranke/minor-changes 2022-04-25 23:10:48 +02:00
modules Validate image size for Noise get image methods 2022-05-01 15:53:27 +08:00
platform Merge pull request #60563 from madmiraal/fix-60562 2022-04-29 00:30:30 +02:00
scene Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
servers Merge pull request #60682 from Chaosus/shader_vec3_hint_color 2022-05-01 11:23:42 +03:00
tests Merge pull request #60519 from nathanfranke/fix-newline-indent 2022-04-29 14:08:31 +02:00
thirdparty Restructure and refine the noise module 2022-04-19 19:49:48 +02:00
.clang-format Style: Sync clang-format template with Clang 14.0 2022-04-12 11:08:02 +02:00
.clang-tidy Style: Apply clang-tidy to current code, add readability-redundant-member-init 2022-04-04 21:49:51 +02:00
.editorconfig
.gitattributes
.gitignore Re-add some needed patterns to .gitignore 2022-03-31 15:37:54 +02:00
.lgtm.yml
.mailmap
AUTHORS.md Update AUTHORS and DONORS list 2022-03-22 10:28:24 +01:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Remove ad-hoc FBX importer 2022-03-30 13:04:31 +02:00
DONORS.md Update AUTHORS and DONORS list 2022-03-22 10:28:24 +01:00
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct SCons: Disable -Werror=return-type for GCC 12+ due to regression 2022-04-30 12:07:04 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs