godot/scene/3d
2020-03-08 17:33:34 +01:00
..
area.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
area.h
arvr_nodes.cpp ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
arvr_nodes.h ARVRController.is_button_pressed requires to return a boolean 2020-03-07 12:22:18 +11:00
audio_stream_player_3d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
audio_stream_player_3d.h
baked_lightmap.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
baked_lightmap.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
bone_attachment.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
bone_attachment.h
camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
collision_polygon.h
collision_shape.cpp Add a new configuration warning to CollisionShape 2020-03-05 11:18:45 +01:00
collision_shape.h
cpu_particles.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
cpu_particles.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gi_probe.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gi_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
immediate_geometry.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
interpolated_camera.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
interpolated_camera.h
light.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
light.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
listener.cpp
listener.h
mesh_instance.cpp Merge pull request #36640 from reduz/resource-loader-refactor 2020-02-28 17:21:16 +01:00
mesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
multimesh_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
navigation_agent.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation_agent.h
navigation_obstacle.cpp
navigation_obstacle.h
navigation_region.cpp Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
navigation_region.h Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
navigation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
navigation.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
particles.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
particles.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
path.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path.h
physics_body.cpp Add a new configuration warning to CollisionShape 2020-03-05 11:18:45 +01:00
physics_body.h
physics_joint.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_joint.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
reflection_probe.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
remote_transform.cpp
remote_transform.h
SCsub
skeleton.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
skeleton.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
soft_body.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
soft_body.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp
spatial.h
spring_arm.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
spring_arm.h
sprite_3d.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
sprite_3d.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
vehicle_body.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
vehicle_body.h
visibility_notifier.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
visibility_notifier.h
visual_instance.cpp Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
visual_instance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
voxelizer.h Fix compilation warnings and re-enable werror=yes on Travis 2020-02-18 20:51:25 +01:00
world_environment.cpp
world_environment.h