godot/core
Fabio Alessandrelli 95088f6bfa [Core] Make enum variant cast and encoding 64 bits
This should fix various issues where retrieving enum values from
scripting languages would result in corrupted values (where 32 bits
were valid, and the other 32 random data).
2021-07-27 12:29:03 +02:00
..
config Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
crypto [Crypto] Delete mbedtls ctx in deconstructor. 2021-07-03 16:12:55 +02:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
error
extension Fix dead code in gdnative_interface.cpp 2021-07-25 10:17:18 -04:00
input Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
io Fix various typos 2021-07-25 07:18:25 -04:00
math Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
object Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
os Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
string Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
templates Fix Set range iterator implementation 2021-07-27 02:48:28 +02:00
variant [Core] Make enum variant cast and encoding 64 bits 2021-07-27 12:29:03 +02:00
core_bind.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
core_bind.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
core_builders.py
core_constants.cpp Add type variations to Theme 2021-07-13 02:26:28 +03:00
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
register_core_types.h Implement native extension system 2021-06-25 17:32:45 -03:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
typedefs.h Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
version.h