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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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.. | ||
tests | ||
config.py | ||
crypto_mbedtls.cpp | ||
crypto_mbedtls.h | ||
dtls_server_mbedtls.cpp | ||
dtls_server_mbedtls.h | ||
packet_peer_mbed_dtls.cpp | ||
packet_peer_mbed_dtls.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
ssl_context_mbedtls.cpp | ||
ssl_context_mbedtls.h | ||
stream_peer_mbedtls.cpp | ||
stream_peer_mbedtls.h |