godot/modules/mono/editor
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
GodotTools C#: Replace uses of old Configuration and update old csprojs 2020-03-14 19:01:29 +01:00
bindings_generator.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
bindings_generator.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csharp_project.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00