godot/scene/resources
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
..
default_theme Merge pull request #9038 from AlexHolly/rect2-rename-pos 2017-06-05 15:52:05 +02:00
animation.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
animation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
audio_stream_resampled.cpp
audio_stream_resampled.h
audio_stream_sample.cpp
audio_stream_sample.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
bit_mask.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
bit_mask.h Fix two typos from previous commit 2017-05-17 18:45:56 +02:00
bounds.cpp
bounds.h
box_shape.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
box_shape.h
canvas.cpp
canvas.h
capsule_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
circle_shape_2d.h
color_ramp.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
color_ramp.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
concave_polygon_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
concave_polygon_shape_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp
curve.h
dynamic_font_stb.cpp Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
dynamic_font_stb.h Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
dynamic_font.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
dynamic_font.h
environment.cpp Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
environment.h Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
font.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
font.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
gibberish_stream.cpp
gibberish_stream.h
material.cpp fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 2017-06-15 10:36:00 -03:00
material.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
mesh_data_tool.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
mesh_data_tool.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
mesh_library.cpp
mesh_library.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
mesh.cpp Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
mesh.h Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
multimesh.cpp
multimesh.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
packed_scene.cpp
packed_scene.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
polygon_path_finder.h
primitive_meshes.cpp Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
primitive_meshes.h Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp
scene_format_text.h
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00
segment_shape_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
segment_shape_2d.h
shader_graph.cpp
shader_graph.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
shape_line_2d.h
shape.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
shape.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
sky_box.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
sky_box.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
style_box.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
surface_tool.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
surface_tool.h -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
texture.cpp -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
texture.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
theme.cpp
theme.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h
world_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
world_2d.h
world.cpp -Added .hdr format support 2017-05-28 21:48:05 -03:00
world.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00