BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
..
2017-06-14 18:27:44 -03:00
2017-06-16 13:21:05 +09:00
2017-05-05 22:39:04 +02:00
2017-05-09 17:46:54 +09:00
2017-06-16 13:21:05 +09:00
2017-06-16 13:21:05 +09:00
2017-06-01 18:15:15 +07:00