godot/thirdparty/spirv-reflect
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
..
include/spirv/unified1
patches
LICENSE
spirv_reflect.c
spirv_reflect.h