godot/scene
Hugo Locurcio e919e51a6b
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-05 11:35:34 +02:00
..
2d Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
3d Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
main move rpc and rpc_id implementations back to header 2022-08-02 18:35:29 -05:00
resources Use interleaved gradient noise for distance fade 2022-08-05 11:35:34 +02:00
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't replace RootMotionView with Node in a running project 2022-08-03 02:48:02 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp
scene_string_names.h
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00