godot/main
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
..
tests Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
app_icon.png
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb_204.txt
gamecontrollerdb_205.txt
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
godotcontrollerdb.txt
input_default.cpp Fix fake null-motion mouse event flood 2019-03-09 22:04:17 +01:00
input_default.h Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
main_builders.py
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main.cpp Merge pull request #26830 from KidRigger/physics_fps_bug 2019-04-05 16:56:29 +02:00
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
performance.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00
splash.png