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e2e77bbb04
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
17 lines
600 B
XML
17 lines
600 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="DirectionalLight2D" inherits="Light2D" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="0.0">
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The height of the light. Used with 2D normal mapping. Ranges from 0 (parallel to the plane) to 1 (perpendicular to the plane).
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="10000.0">
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</member>
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</members>
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</class>
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