mirror of
https://github.com/godotengine/godot.git
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01afc442c7
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
269 lines
10 KiB
C++
269 lines
10 KiB
C++
/*************************************************************************/
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/* plugin_config_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "plugin_config_dialog.h"
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#include "core/io/config_file.h"
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#include "core/os/dir_access.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#endif
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void PluginConfigDialog::_clear_fields() {
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name_edit->set_text("");
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subfolder_edit->set_text("");
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desc_edit->set_text("");
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author_edit->set_text("");
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version_edit->set_text("");
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script_edit->set_text("");
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}
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void PluginConfigDialog::_on_confirmed() {
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String path = "res://addons/" + subfolder_edit->get_text();
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if (!_edit_mode) {
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DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (!d || d->make_dir_recursive(path) != OK)
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return;
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}
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Ref<ConfigFile> cf = memnew(ConfigFile);
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cf->set_value("plugin", "name", name_edit->get_text());
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cf->set_value("plugin", "description", desc_edit->get_text());
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cf->set_value("plugin", "author", author_edit->get_text());
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cf->set_value("plugin", "version", version_edit->get_text());
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cf->set_value("plugin", "script", script_edit->get_text());
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cf->save(path.plus_file("plugin.cfg"));
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if (!_edit_mode) {
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int lang_idx = script_option_edit->get_selected();
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String lang_name = ScriptServer::get_language(lang_idx)->get_name();
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Ref<Script> script;
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// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
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// TODO Better support script languages with named classes (has_named_classes).
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// FIXME: It's hacky to have hardcoded access to the GDScript module here.
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// The editor code should not have to know what languages are enabled.
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
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// Hard-coded GDScript template to keep usability until we use script templates.
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Ref<Script> gdscript = memnew(GDScript);
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gdscript->set_source_code(
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"tool\n"
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"extends EditorPlugin\n"
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"\n"
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"\n"
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"func _enter_tree()%VOID_RETURN%:\n"
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"%TS%pass\n"
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"\n"
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"\n"
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"func _exit_tree()%VOID_RETURN%:\n"
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"%TS%pass\n");
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GDScriptLanguage::get_singleton()->make_template("", "", gdscript);
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String script_path = path.plus_file(script_edit->get_text());
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gdscript->set_path(script_path);
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ResourceSaver::save(script_path, gdscript);
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script = gdscript;
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} else {
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#endif
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String script_path = path.plus_file(script_edit->get_text());
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String class_name = script_path.get_file().get_basename();
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script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
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script->set_path(script_path);
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ResourceSaver::save(script_path, script);
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#ifdef MODULE_GDSCRIPT_ENABLED
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}
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#endif
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emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
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} else {
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EditorNode::get_singleton()->get_project_settings()->update_plugins();
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}
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_clear_fields();
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}
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void PluginConfigDialog::_on_cancelled() {
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_clear_fields();
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}
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void PluginConfigDialog::_on_required_text_changed(const String &) {
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int lang_idx = script_option_edit->get_selected();
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String ext = ScriptServer::get_language(lang_idx)->get_extension();
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get_ok()->set_disabled(script_edit->get_text().get_basename().empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().empty());
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}
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void PluginConfigDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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connect("confirmed", callable_mp(this, &PluginConfigDialog::_on_confirmed));
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get_cancel()->connect("pressed", callable_mp(this, &PluginConfigDialog::_on_cancelled));
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} break;
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case NOTIFICATION_POST_POPUP: {
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name_edit->grab_focus();
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} break;
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}
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}
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void PluginConfigDialog::config(const String &p_config_path) {
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if (p_config_path.length()) {
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Ref<ConfigFile> cf = memnew(ConfigFile);
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Error err = cf->load(p_config_path);
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ERR_FAIL_COND_MSG(err != OK, "Cannot load config file from path '" + p_config_path + "'.");
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name_edit->set_text(cf->get_value("plugin", "name", ""));
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subfolder_edit->set_text(p_config_path.get_base_dir().get_basename().get_file());
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desc_edit->set_text(cf->get_value("plugin", "description", ""));
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author_edit->set_text(cf->get_value("plugin", "author", ""));
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version_edit->set_text(cf->get_value("plugin", "version", ""));
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script_edit->set_text(cf->get_value("plugin", "script", ""));
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_edit_mode = true;
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active_edit->hide();
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Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->hide();
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subfolder_edit->hide();
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Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->hide();
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set_title(TTR("Edit a Plugin"));
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} else {
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_clear_fields();
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_edit_mode = false;
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active_edit->show();
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Object::cast_to<Label>(active_edit->get_parent()->get_child(active_edit->get_index() - 1))->show();
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subfolder_edit->show();
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Object::cast_to<Label>(subfolder_edit->get_parent()->get_child(subfolder_edit->get_index() - 1))->show();
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set_title(TTR("Create a Plugin"));
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}
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get_ok()->set_disabled(!_edit_mode);
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get_ok()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
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}
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void PluginConfigDialog::_bind_methods() {
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ADD_SIGNAL(MethodInfo("plugin_ready", PropertyInfo(Variant::STRING, "script_path", PROPERTY_HINT_NONE, ""), PropertyInfo(Variant::STRING, "activate_name")));
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}
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PluginConfigDialog::PluginConfigDialog() {
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get_ok()->set_disabled(true);
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set_hide_on_ok(true);
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GridContainer *grid = memnew(GridContainer);
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grid->set_columns(2);
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add_child(grid);
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Label *name_lb = memnew(Label);
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name_lb->set_text(TTR("Plugin Name:"));
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grid->add_child(name_lb);
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name_edit = memnew(LineEdit);
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name_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
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name_edit->set_placeholder("MyPlugin");
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grid->add_child(name_edit);
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Label *subfolder_lb = memnew(Label);
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subfolder_lb->set_text(TTR("Subfolder:"));
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grid->add_child(subfolder_lb);
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subfolder_edit = memnew(LineEdit);
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subfolder_edit->set_placeholder("\"my_plugin\" -> res://addons/my_plugin");
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grid->add_child(subfolder_edit);
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Label *desc_lb = memnew(Label);
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desc_lb->set_text(TTR("Description:"));
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grid->add_child(desc_lb);
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desc_edit = memnew(TextEdit);
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desc_edit->set_custom_minimum_size(Size2(400, 80) * EDSCALE);
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grid->add_child(desc_edit);
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Label *author_lb = memnew(Label);
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author_lb->set_text(TTR("Author:"));
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grid->add_child(author_lb);
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author_edit = memnew(LineEdit);
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author_edit->set_placeholder("Godette");
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grid->add_child(author_edit);
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Label *version_lb = memnew(Label);
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version_lb->set_text(TTR("Version:"));
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grid->add_child(version_lb);
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version_edit = memnew(LineEdit);
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version_edit->set_placeholder("1.0");
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grid->add_child(version_edit);
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Label *script_option_lb = memnew(Label);
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script_option_lb->set_text(TTR("Language:"));
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grid->add_child(script_option_lb);
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script_option_edit = memnew(OptionButton);
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int default_lang = 0;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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script_option_edit->add_item(lang->get_name());
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#ifdef MODULE_GDSCRIPT_ENABLED
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if (lang == GDScriptLanguage::get_singleton()) {
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default_lang = i;
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}
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#endif
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}
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script_option_edit->select(default_lang);
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grid->add_child(script_option_edit);
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Label *script_lb = memnew(Label);
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script_lb->set_text(TTR("Script Name:"));
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grid->add_child(script_lb);
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script_edit = memnew(LineEdit);
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script_edit->connect("text_changed", callable_mp(this, &PluginConfigDialog::_on_required_text_changed));
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script_edit->set_placeholder("\"plugin.gd\" -> res://addons/my_plugin/plugin.gd");
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grid->add_child(script_edit);
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// TODO Make this option work better with languages like C#. Right now, it does not work because the C# project must be compiled first.
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Label *active_lb = memnew(Label);
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active_lb->set_text(TTR("Activate now?"));
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grid->add_child(active_lb);
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active_edit = memnew(CheckBox);
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active_edit->set_pressed(true);
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grid->add_child(active_edit);
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}
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PluginConfigDialog::~PluginConfigDialog() {
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}
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