godot/editor/debugger
Micky 809dad907a Add buttons in Remote Scene Tree
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.

A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
..
debug_adapter Use JSON::stringify where possible 2022-10-11 00:27:23 +02:00
editor_debugger_inspector.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
editor_debugger_inspector.h
editor_debugger_node.cpp Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_debugger_node.h Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_debugger_tree.h Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
editor_network_profiler.cpp
editor_network_profiler.h
editor_performance_profiler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
editor_performance_profiler.h
editor_profiler.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
editor_profiler.h
editor_visual_profiler.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
editor_visual_profiler.h
script_editor_debugger.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
script_editor_debugger.h
SCsub