godot/scene/3d
Hugo Locurcio 93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
..
area_3d.cpp Prevent mapping areas with invalid IDs for Area2D/3D 2023-12-18 16:02:46 +01:00
area_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Fix AudioStreamPlayer3D autoplay and internal notifications 2024-01-30 00:56:12 -06:00
audio_stream_player_3d.h Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
bone_attachment_3d.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
bone_attachment_3d.h Reimport bone attachment fixes: 2023-10-27 20:34:01 +01:00
camera_3d.cpp Prevent Camera3D.current from being set to true automatically in the editor. 2023-12-01 02:48:53 -07:00
camera_3d.h Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
collision_object_3d.cpp Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions 2024-01-17 10:43:16 +08:00
collision_object_3d.h Clear monitoring in Area* when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp Add warning for using concave shape on CharacterBody3D 2024-01-04 09:33:01 -05:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add finished signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Change dropdown type filter to Texture2D in certain nodes 2023-10-28 17:39:47 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
gpu_particles_3d.h Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
gpu_particles_collision_3d.cpp
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
joint_3d.cpp Fix unit suffixes for Generic6DOFJoint 2023-10-20 13:33:34 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp [TextServer] Do not draw non-visual characters. 2023-12-12 12:17:10 +02:00
label_3d.h
light_3d.cpp Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
light_3d.h
lightmap_gi.cpp Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
lightmap_gi.h Add texel_scale property to LightmapGI 2024-01-04 16:24:19 +01:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
mesh_instance_3d.h
multimesh_instance_3d.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
multimesh_instance_3d.h Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
navigation_agent_3d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_3d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_3d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_3d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_3d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_3d.h
navigation_region_3d.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
navigation_region_3d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_3d.cpp Merge pull request #84643 from rsburke4/top-level-problem-fix 2024-02-02 12:01:25 +01:00
node_3d.h Add global_basis property to Node3D 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp Improve Curve3D Debug Drawing 2023-10-21 11:56:05 +02:00
path_3d.h
physics_body_3d.cpp Fix crash with PhysicsBody2D/3D::get_gravity with invalid state 2024-02-05 16:40:49 +01:00
physics_body_3d.h Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
reflection_probe.h Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
remote_transform_3d.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
remote_transform_3d.h
SCsub
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Merge pull request #87050 from nikitalita/convert-3.x-skeletons 2024-01-22 20:38:51 +01:00
skeleton_3d.h
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h
soft_body_3d.cpp Fix error when pinning soft body point without attachment 2024-01-23 16:37:48 +01:00
soft_body_3d.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite 2024-01-03 10:15:01 +01:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
vehicle_body_3d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
visual_instance_3d.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
voxel_gi.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Fix VoxelGI MultiMesh and CSG mesh baking 2023-10-25 16:37:47 +03:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
xr_nodes.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00