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203 lines
8.3 KiB
C++
203 lines
8.3 KiB
C++
/*************************************************************************/
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/* gd_mono_utils.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONOUTILS_H
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#define GD_MONOUTILS_H
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#include <mono/metadata/threads.h>
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#include "../mono_gc_handle.h"
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#include "../utils/macros.h"
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#include "gd_mono_header.h"
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#ifdef JAVASCRIPT_ENABLED
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#include "gd_mono_wasm_m2n.h"
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#endif
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#include "core/object/class_db.h"
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#include "core/object/ref_counted.h"
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#define UNHANDLED_EXCEPTION(m_exc) \
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if (unlikely(m_exc != nullptr)) { \
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GDMonoUtils::debug_unhandled_exception(m_exc); \
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GD_UNREACHABLE(); \
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} else \
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((void)0)
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namespace GDMonoUtils {
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namespace Marshal {
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bool type_is_generic_array(MonoReflectionType *p_reftype);
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bool type_is_generic_dictionary(MonoReflectionType *p_reftype);
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bool type_is_system_generic_list(MonoReflectionType *p_reftype);
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bool type_is_system_generic_dictionary(MonoReflectionType *p_reftype);
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bool type_is_generic_ienumerable(MonoReflectionType *p_reftype);
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bool type_is_generic_icollection(MonoReflectionType *p_reftype);
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bool type_is_generic_idictionary(MonoReflectionType *p_reftype);
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void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype);
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void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
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GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype);
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GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
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} // namespace Marshal
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_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
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p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
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}
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/**
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* If the object has a csharp script, returns the target of the gchandle stored in the script instance
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* Otherwise returns a newly constructed MonoObject* which is attached to the object
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* Returns nullptr on error
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*/
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MonoObject *unmanaged_get_managed(Object *unmanaged);
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void set_main_thread(MonoThread *p_thread);
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MonoThread *attach_current_thread();
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void detach_current_thread();
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void detach_current_thread(MonoThread *p_mono_thread);
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MonoThread *get_current_thread();
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bool is_thread_attached();
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uint32_t new_strong_gchandle(MonoObject *p_object);
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uint32_t new_strong_gchandle_pinned(MonoObject *p_object);
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uint32_t new_weak_gchandle(MonoObject *p_object);
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void free_gchandle(uint32_t p_gchandle);
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void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc = nullptr);
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bool mono_delegate_equal(MonoDelegate *p_a, MonoDelegate *p_b);
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GDMonoClass *get_object_class(MonoObject *p_object);
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GDMonoClass *type_get_proxy_class(const StringName &p_type);
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GDMonoClass *get_class_native_base(GDMonoClass *p_class);
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MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object);
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MonoObject *create_managed_from(const StringName &p_from);
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MonoObject *create_managed_from(const NodePath &p_from);
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MonoObject *create_managed_from(const RID &p_from);
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MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class);
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MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
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MonoDomain *create_domain(const String &p_friendly_name);
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String get_type_desc(MonoType *p_type);
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String get_type_desc(MonoReflectionType *p_reftype);
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String get_exception_name_and_message(MonoException *p_exc);
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void debug_print_unhandled_exception(MonoException *p_exc);
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void debug_send_unhandled_exception_error(MonoException *p_exc);
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void debug_unhandled_exception(MonoException *p_exc);
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void print_unhandled_exception(MonoException *p_exc);
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/**
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* Sets the exception as pending. The exception will be thrown when returning to managed code.
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* If no managed method is being invoked by the runtime, the exception will be treated as
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* an unhandled exception and the method will not return.
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*/
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void set_pending_exception(MonoException *p_exc);
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extern thread_local int current_invoke_count;
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_FORCE_INLINE_ int get_runtime_invoke_count() {
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return current_invoke_count;
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}
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_FORCE_INLINE_ int &get_runtime_invoke_count_ref() {
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return current_invoke_count;
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}
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MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc);
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MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc);
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void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc);
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uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
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void dispose(MonoObject *p_mono_object, MonoException **r_exc);
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struct ScopeThreadAttach {
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ScopeThreadAttach();
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~ScopeThreadAttach();
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private:
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MonoThread *mono_thread = nullptr;
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};
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StringName get_native_godot_class_name(GDMonoClass *p_class);
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template <typename... P>
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void add_internal_call(const char *p_name, void (*p_func)(P...)) {
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#ifdef JAVASCRIPT_ENABLED
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GDMonoWasmM2n::ICallTrampolines<P...>::add();
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#endif
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mono_add_internal_call(p_name, (void *)p_func);
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}
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template <typename R, typename... P>
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void add_internal_call(const char *p_name, R (*p_func)(P...)) {
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#ifdef JAVASCRIPT_ENABLED
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GDMonoWasmM2n::ICallTrampolinesR<R, P...>::add();
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#endif
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mono_add_internal_call(p_name, (void *)p_func);
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}
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} // namespace GDMonoUtils
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#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoUtils::get_native_godot_class_name(m_class))
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#define GD_MONO_BEGIN_RUNTIME_INVOKE \
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int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
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_runtime_invoke_count_ref += 1; \
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((void)0)
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#define GD_MONO_END_RUNTIME_INVOKE \
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_runtime_invoke_count_ref -= 1; \
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((void)0)
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#define GD_MONO_SCOPE_THREAD_ATTACH \
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GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \
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(void)__gdmono__scope__thread__attach__; \
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((void)0)
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#ifdef DEBUG_ENABLED
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#define GD_MONO_ASSERT_THREAD_ATTACHED \
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CRASH_COND(!GDMonoUtils::is_thread_attached()); \
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((void)0)
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#else
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#define GD_MONO_ASSERT_THREAD_ATTACHED ((void)0)
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#endif
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#endif // GD_MONOUTILS_H
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