mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
e6364c3fd5
`uwp/detect.py` was not setting the `env.msvc` variable to true causing scons to pass wrong arguments to `msvc` (using `clang/gcc` options) which in turn break the build due to `-Werror=return-type` not being recognized by ms compiler.
177 lines
6.3 KiB
Python
177 lines
6.3 KiB
Python
import methods
|
|
import os
|
|
import string
|
|
import sys
|
|
|
|
|
|
def is_active():
|
|
return True
|
|
|
|
|
|
def get_name():
|
|
return "UWP"
|
|
|
|
|
|
def can_build():
|
|
if (os.name == "nt"):
|
|
# building natively on windows!
|
|
if (os.getenv("VSINSTALLDIR")):
|
|
|
|
if (os.getenv("ANGLE_SRC_PATH") == None):
|
|
return False
|
|
|
|
return True
|
|
return False
|
|
|
|
|
|
def get_opts():
|
|
from SCons.Variables import BoolVariable
|
|
|
|
return [
|
|
('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None),
|
|
BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False),
|
|
]
|
|
|
|
|
|
def get_flags():
|
|
|
|
return [
|
|
('tools', False),
|
|
('xaudio2', True),
|
|
]
|
|
|
|
|
|
def configure(env):
|
|
|
|
env.msvc = True
|
|
|
|
if (env["bits"] != "default"):
|
|
print("Error: bits argument is disabled for MSVC")
|
|
print("""
|
|
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
|
|
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
|
|
argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
|
|
""")
|
|
sys.exit()
|
|
|
|
## Build type
|
|
|
|
if (env["target"] == "release"):
|
|
env.Append(CPPFLAGS=['/O2', '/GL'])
|
|
env.Append(CPPFLAGS=['/MD'])
|
|
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
|
|
|
|
elif (env["target"] == "release_debug"):
|
|
env.Append(CCFLAGS=['/O2', '/Zi', '/DDEBUG_ENABLED'])
|
|
env.Append(CPPFLAGS=['/MD'])
|
|
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
|
|
|
elif (env["target"] == "debug"):
|
|
env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED'])
|
|
env.Append(CPPFLAGS=['/MDd'])
|
|
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
|
|
env.Append(LINKFLAGS=['/DEBUG'])
|
|
|
|
## Compiler configuration
|
|
|
|
env['ENV'] = os.environ
|
|
vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
|
|
|
|
# ANGLE
|
|
angle_root = os.getenv("ANGLE_SRC_PATH")
|
|
env.Append(CPPPATH=[angle_root + '/include'])
|
|
jobs = str(env.GetOption("num_jobs"))
|
|
angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
|
|
|
|
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
|
|
env["build_angle"] = True
|
|
|
|
## Architecture
|
|
|
|
arch = ""
|
|
if str(os.getenv('Platform')).lower() == "arm":
|
|
|
|
print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
|
|
|
|
arch = "arm"
|
|
env["bits"] = "32"
|
|
env.Append(LINKFLAGS=['/MACHINE:ARM'])
|
|
env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
|
|
|
|
angle_build_cmd += "ARM"
|
|
|
|
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
|
|
|
|
else:
|
|
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
|
|
|
|
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
|
|
env["bits"] = "64"
|
|
print("Compiled program architecture will be a x64 executable (forcing bits=64).")
|
|
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
|
|
env["bits"] = "32"
|
|
print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
|
|
else:
|
|
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
|
|
env["bits"] = "32"
|
|
|
|
if (env["bits"] == "32"):
|
|
arch = "x86"
|
|
|
|
angle_build_cmd += "Win32"
|
|
|
|
env.Append(LINKFLAGS=['/MACHINE:X86'])
|
|
env.Append(LIBPATH=[vc_base_path + 'lib/store'])
|
|
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
|
|
|
|
else:
|
|
arch = "x64"
|
|
|
|
angle_build_cmd += "x64"
|
|
|
|
env.Append(LINKFLAGS=['/MACHINE:X64'])
|
|
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
|
|
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
|
|
|
|
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
|
|
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
|
|
env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
|
|
|
|
## Compile flags
|
|
|
|
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
|
|
env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
|
|
env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
|
|
winver = "0x0602" # Windows 8 is the minimum target for UWP build
|
|
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
|
|
|
|
env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32', '/DPNG_ABORT=abort'])
|
|
|
|
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
|
|
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
|
|
|
|
env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
|
|
env.Append(CXXFLAGS='/ZW /FS'.split())
|
|
env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
|
|
|
|
## Link flags
|
|
|
|
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
|
|
|
|
LIBS = [
|
|
'WindowsApp',
|
|
'mincore',
|
|
'ws2_32',
|
|
'libANGLE',
|
|
'libEGL',
|
|
'libGLESv2',
|
|
'bcrypt',
|
|
]
|
|
env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
|
|
|
|
# Incremental linking fix
|
|
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
|
|
env['BUILDERS']['Program'] = methods.precious_program
|
|
|
|
env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})
|