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As _buttons and _axes have both valid string and nullptr. When iterating over them, if given key exists it will work correctly. But if given key does not exist, it will end up with String::operator=(nullptr). As String constructor from nullptr exists, I use it. |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |