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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
160 lines
6.3 KiB
XML
160 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Rect2" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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2D axis-aligned bounding box.
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</brief_description>
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<description>
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[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates.
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The 3D counterpart to [Rect2] is [AABB].
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</description>
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<tutorials>
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<link title="Math tutorial index">$DOCS_URL/tutorials/math/index.html</link>
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<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
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<link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
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</tutorials>
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<methods>
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<method name="Rect2">
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<return type="Rect2" />
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<argument index="0" name="position" type="Vector2" />
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<argument index="1" name="size" type="Vector2" />
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<description>
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Constructs a [Rect2] by position and size.
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</description>
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</method>
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<method name="Rect2">
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<return type="Rect2" />
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<argument index="0" name="x" type="float" />
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<argument index="1" name="y" type="float" />
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<argument index="2" name="width" type="float" />
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<argument index="3" name="height" type="float" />
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<description>
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Constructs a [Rect2] by x, y, width, and height.
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</description>
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</method>
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<method name="abs">
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<return type="Rect2" />
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<description>
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Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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</description>
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</method>
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<method name="clip">
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<return type="Rect2" />
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<argument index="0" name="b" type="Rect2" />
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<description>
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Returns the intersection of this [Rect2] and b.
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</description>
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</method>
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<method name="encloses">
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<return type="bool" />
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<argument index="0" name="b" type="Rect2" />
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<description>
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Returns [code]true[/code] if this [Rect2] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="Rect2" />
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<argument index="0" name="to" type="Vector2" />
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<description>
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Returns a copy of this [Rect2] expanded to include a given point.
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[b]Example:[/b]
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[codeblock]
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# position (-3, 2), size (1, 1)
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var rect = Rect2(Vector2(-3, 2), Vector2(1, 1))
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# position (-3, -1), size (3, 4), so we fit both rect and Vector2(0, -1)
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var rect2 = rect.expand(Vector2(0, -1))
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[/codeblock]
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</description>
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</method>
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<method name="get_area">
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<return type="float" />
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<description>
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Returns the area of the [Rect2]. See also [method has_no_area].
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</description>
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</method>
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<method name="get_center">
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<return type="Vector2" />
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<description>
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Returns the center of the [Rect2], which is equal to [member position] + ([member size] / 2).
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</description>
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</method>
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<method name="grow">
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<return type="Rect2" />
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<argument index="0" name="by" type="float" />
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="grow_individual">
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<return type="Rect2" />
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<argument index="0" name="left" type="float" />
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<argument index="1" name="top" type="float" />
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<argument index="2" name="right" type="float" />
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<argument index="3" name=" bottom" type="float" />
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
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</description>
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</method>
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<method name="grow_margin">
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<return type="Rect2" />
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<argument index="0" name="margin" type="int" />
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<argument index="1" name="by" type="float" />
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction.
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
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[b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
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</description>
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</method>
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<method name="has_point">
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<return type="bool" />
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<argument index="0" name="point" type="Vector2" />
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<description>
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Returns [code]true[/code] if the [Rect2] contains a point. By convention, the right and bottom edges of the [Rect2] are considered exclusive, so points on these edges are [b]not[/b] included.
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[b]Note:[/b] This method is not reliable for [Rect2] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent rectangle to check for contained points.
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</description>
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</method>
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<method name="intersects">
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<return type="bool" />
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<argument index="0" name="b" type="Rect2" />
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<argument index="1" name="include_borders" type="bool" default="false" />
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
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If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
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</description>
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</method>
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<method name="is_equal_approx">
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<return type="bool" />
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<argument index="0" name="rect" type="Rect2" />
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<description>
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Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="merge">
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<return type="Rect2" />
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<argument index="0" name="b" type="Rect2" />
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<description>
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Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
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</member>
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<member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Beginning corner. Typically has values lower than [member end].
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</member>
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<member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Size from [member position] to [member end]. Typically, all components are positive.
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If the size is negative, you can use [method abs] to fix it.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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