godot/modules/mono
2020-04-23 18:55:44 +02:00
..
build_scripts Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor C#: Fix always saving copy of csproj even with no changes 2020-04-23 16:18:55 +02:00
glue C#: Revert marshalling of IDictionary/IEnumerable implementing types 2020-04-23 02:26:43 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd Mono/C#: Fix load hook not called for some assemblies on domain reload 2020-04-23 18:55:44 +02:00
utils Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
__init__.py
.gitignore
class_db_api_json.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
class_db_api_json.h
config.py Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
csharp_script.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
csharp_script.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Fix include for Android support 2020-04-18 21:28:51 +02:00
godotsharp_dirs.h
managed_callable.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mono_gc_handle.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.h
SCsub Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
signal_awaiter_utils.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00