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MrBlockers 92ebbf2c0a Fix multiple issues with region editor
Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.

Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.

Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
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core Merge pull request #67444 from nonunknown/array_pick_random 2022-10-21 16:25:52 +02:00
doc Merge pull request #67254 from TechnoPorg/doc-projection-class 2022-10-21 18:38:32 +02:00
drivers Merge pull request #63332 from KoBeWi/static_images_aka_photos 2022-10-15 12:56:57 +02:00
editor Fix multiple issues with region editor 2022-10-25 18:23:23 -04:00
main Merge pull request #67322 from ztc0611/add-ios-ui-options 2022-10-17 17:30:55 +02:00
misc
modules Merge pull request #67656 from MewPurPur/instance🧹 2022-10-21 18:19:32 +02:00
platform Merge pull request #67564 from bruvzg/macos_wide_alert 2022-10-19 21:52:40 +02:00
scene Fix multiple issues with region editor 2022-10-25 18:23:23 -04:00
servers Make some Image methods static 2022-10-14 14:34:15 +02:00
tests Merge pull request #67463 from aaronfranke/num-real-negative 2022-10-17 17:31:47 +02:00
thirdparty thorvg: Sync with 0.8.2, cleanup SCsub and fix includes 2022-10-13 17:05:41 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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