godot/servers/visual/visual_server_canvas.cpp
Juan Linietsky 92b27bccf1 Changed allocation strategy of CanvasItem draw commands.
They should now allocate memory in blocks and reuse the same
memory every time the item is cleared and redrawn.

This should improve performance considerably.
2020-02-11 11:53:28 +01:00

1489 lines
50 KiB
C++

/*************************************************************************/
/* visual_server_canvas.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_canvas.h"
#include "visual_server_globals.h"
#include "visual_server_raster.h"
#include "visual_server_viewport.h"
static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
void VisualServerCanvas::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
for (int i = 0; i < p_child_item_count; i++) {
_cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
if (p_canvas_item) {
_cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, NULL, NULL);
}
RasterizerCanvas::Item *list = NULL;
RasterizerCanvas::Item *list_end = NULL;
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
if (!list) {
list = z_list[i];
list_end = z_last_list[i];
} else {
list_end->next = z_list[i];
list_end = z_last_list[i];
}
}
VSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_transform);
}
void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item *p_material_owner, const Color p_modulate, VisualServerCanvas::Item **r_items, int &r_index) {
int child_item_count = p_canvas_item->child_items.size();
VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->visible) {
if (r_items) {
r_items[r_index] = child_items[i];
child_items[i]->ysort_modulate = p_modulate;
child_items[i]->ysort_xform = p_transform;
child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : NULL;
}
r_index++;
if (child_items[i]->sort_y)
_collect_ysort_children(child_items[i],
p_transform * child_items[i]->xform,
child_items[i]->use_parent_material ? p_material_owner : child_items[i],
p_modulate * child_items[i]->modulate,
r_items, r_index);
}
}
}
void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_PtrOwner<VisualServerCanvas::Item> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : NULL;
} while (ysort_owner && ysort_owner->sort_y);
}
void VisualServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
if (!ci->visible)
return;
if (ci->children_order_dirty) {
ci->child_items.sort_custom<ItemIndexSort>();
ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
global_rect.position += p_clip_rect.position;
if (ci->use_parent_material && p_material_owner)
ci->material_owner = p_material_owner;
else {
p_material_owner = ci;
ci->material_owner = NULL;
}
Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
if (modulate.a < 0.007)
return;
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
if (ci->clip) {
if (p_canvas_clip != NULL) {
ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
ci->final_clip_owner = ci;
} else {
ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), NULL, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
_collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
if (ci->z_relative)
p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
else
p_z = ci->z_index;
for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
_cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if (ci->update_when_visible) {
VisualServerRaster::redraw_request();
}
if ((ci->commands != NULL && p_clip_rect.intersects_touch(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform = xform;
ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
ci->global_rect_cache = global_rect;
ci->global_rect_cache.position -= p_clip_rect.position;
ci->light_masked = false;
int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next = ci;
z_last_list[zidx] = ci;
} else {
z_list[zidx] = ci;
z_last_list[zidx] = ci;
}
ci->z_final = p_z;
ci->next = NULL;
}
for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
if (ci->sort_y) {
_cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
} else {
_cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
}
}
}
void VisualServerCanvas::_light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights) {
if (!p_masked_lights)
return;
RasterizerCanvas::Item *ci = p_canvas_item;
while (ci) {
RasterizerCanvas::Light *light = p_masked_lights;
while (light) {
if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
ci->light_masked = true;
}
light = light->mask_next_ptr;
}
ci = ci->next;
}
}
void VisualServerCanvas::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
if (p_canvas->children_order_dirty) {
p_canvas->child_items.sort();
p_canvas->children_order_dirty = false;
}
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
bool has_mirror = false;
for (int i = 0; i < l; i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror = true;
break;
}
}
if (!has_mirror) {
_render_canvas_item_tree(p_render_target, ci, l, NULL, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
} else {
//used for parallaxlayer mirroring
for (int i = 0; i < l; i++) {
const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0) {
Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
_render_canvas_item_tree(p_render_target, NULL, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights);
}
}
}
}
RID VisualServerCanvas::canvas_create() {
Canvas *canvas = memnew(Canvas);
ERR_FAIL_COND_V(!canvas, RID());
RID rid = canvas_owner.make_rid(canvas);
return rid;
}
void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx == -1);
canvas->child_items.write[idx].mirror = p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate = p_color;
}
void VisualServerCanvas::canvas_set_disable_scale(bool p_disable) {
disable_scale = p_disable;
}
void VisualServerCanvas::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
Canvas *canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->parent = p_parent;
canvas->parent_scale = p_scale;
}
RID VisualServerCanvas::canvas_item_create() {
Item *canvas_item = memnew(Item);
ERR_FAIL_COND_V(!canvas_item, RID());
return canvas_item_owner.make_rid(canvas_item);
}
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
canvas_item->parent = RID();
}
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.getornull(p_parent);
Canvas::ChildItem ci;
ci.item = canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty = true;
} else if (canvas_item_owner.owns(p_parent)) {
Item *item_owner = canvas_item_owner.getornull(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
} else {
ERR_FAIL_MSG("Invalid parent.");
}
}
canvas_item->parent = p_parent;
}
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->visible = p_visible;
_mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask = p_mask;
}
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform = p_transform;
}
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clip = p_clip;
}
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field = p_enable;
}
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect = p_custom_rect;
canvas_item->rect = p_rect;
}
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate = p_color;
}
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate = p_color;
}
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->behind = p_enable;
}
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->update_when_visible = p_update;
}
void VisualServerCanvas::canvas_item_set_default_texture_filter(RID p_item, VS::CanvasItemTextureFilter p_filter) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->texture_filter = p_filter;
}
void VisualServerCanvas::canvas_item_set_default_texture_repeat(RID p_item, VS::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->texture_repeat = p_repeat;
}
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!line);
if (p_width > 1.001) {
Vector2 t = (p_from - p_to).tangent().normalized();
line->points[0] = p_from + t * p_width;
line->points[1] = p_from - t * p_width;
line->points[2] = p_to - t * p_width;
line->points[3] = p_to + t * p_width;
line->point_count = 4;
} else {
line->point_count = 2;
line->points[0] = p_from;
line->points[1] = p_to;
}
for (int i = 0; i < line->point_count; i++) {
line->colors[i] = p_color;
}
line->specular_shininess = Color(1, 1, 1, 1);
}
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline);
pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
if (true || p_width <= 1) {
#define TODO make thick lines possible
Vector<int> indices;
int pc = p_points.size();
indices.resize((pc - 1) * 2);
{
int *iptr = indices.ptrw();
for (int i = 0; i < (pc - 1); i++) {
iptr[i * 2 + 0] = i;
iptr[i * 2 + 1] = i + 1;
}
}
pline->primitive = VS::PRIMITIVE_LINES;
pline->specular_shininess = Color(1, 1, 1, 1);
pline->polygon.create(indices, p_points, p_colors);
} else {
#if 0
//make a trianglestrip for drawing the line...
Vector2 prev_t;
pline->triangles.resize(p_points.size() * 2);
if (p_antialiased) {
pline->lines.resize(p_points.size() * 2);
}
if (p_colors.size() == 0) {
pline->triangle_colors.push_back(Color(1, 1, 1, 1));
if (p_antialiased) {
pline->line_colors.push_back(Color(1, 1, 1, 1));
}
} else if (p_colors.size() == 1) {
pline->triangle_colors = p_colors;
pline->line_colors = p_colors;
} else {
if (p_colors.size() != p_points.size()) {
pline->triangle_colors.push_back(p_colors[0]);
pline->line_colors.push_back(p_colors[0]);
} else {
pline->triangle_colors.resize(pline->triangles.size());
pline->line_colors.resize(pline->lines.size());
}
}
for (int i = 0; i < p_points.size(); i++) {
Vector2 t;
if (i == p_points.size() - 1) {
t = prev_t;
} else {
t = (p_points[i + 1] - p_points[i]).normalized().tangent();
if (i == 0) {
prev_t = t;
}
}
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
if (p_antialiased) {
pline->lines.write[i] = p_points[i] + tangent;
pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
if (pline->line_colors.size() > 1) {
pline->line_colors.write[i] = p_colors[i];
pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
}
}
pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
if (pline->triangle_colors.size() > 1) {
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
}
prev_t = t;
}
#endif
}
}
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!pline);
pline->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
if (true || p_width <= 1) {
#define TODO make thick lines possible
pline->primitive = VS::PRIMITIVE_LINES;
pline->specular_shininess = Color(1, 1, 1, 1);
pline->polygon.create(Vector<int>(), p_points, p_colors);
} else {
}
}
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_color;
rect->rect = p_rect;
}
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!circle);
circle->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, RID());
circle->primitive = VS::PRIMITIVE_TRIANGLES;
circle->specular_shininess = Color(1, 1, 1, 1);
Vector<int> indices;
Vector<Vector2> points;
static const int circle_points = 64;
points.resize(circle_points);
for (int i = 0; i < circle_points; i++) {
float angle = (i / float(circle_points)) * 2 * Math_PI;
points.write[i].x = Math::cos(angle) * p_radius;
points.write[i].y = Math::sin(angle) * p_radius;
points.write[i] += p_pos;
}
indices.resize((circle_points - 2) * 3);
for (int i = 0; i < circle_points - 2; i++) {
indices.write[i * 3 + 0] = 0;
indices.write[i * 3 + 1] = i + 1;
indices.write[i * 3 + 2] = i + 2;
}
Vector<Color> color;
color.push_back(p_color);
circle->polygon.create(indices, points, color);
}
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->flags = 0;
if (p_tile) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags |= RasterizerCanvas::CANVAS_RECT_REGION;
rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
}
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
rect->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, bool p_clip_uv, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
ERR_FAIL_COND(!rect);
rect->modulate = p_modulate;
rect->rect = p_rect;
rect->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
rect->specular_shininess = p_specular_color_shininess;
rect->source = p_src_rect;
rect->flags = RasterizerCanvas::CANVAS_RECT_REGION;
if (p_rect.size.x < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_src_rect.size.x < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->source.size.x = -rect->source.size.x;
}
if (p_rect.size.y < 0) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_src_rect.size.y < 0) {
rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->source.size.y = -rect->source.size.y;
}
if (p_transpose) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
if (p_clip_uv) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
}
}
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
ERR_FAIL_COND(!style);
style->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
style->specular_shininess = p_specular_color_shininess;
style->rect = p_rect;
style->source = p_source;
style->draw_center = p_draw_center;
style->color = p_modulate;
style->margin[MARGIN_LEFT] = p_topleft.x;
style->margin[MARGIN_TOP] = p_topleft.y;
style->margin[MARGIN_RIGHT] = p_bottomright.x;
style->margin[MARGIN_BOTTOM] = p_bottomright.y;
style->axis_x = p_x_axis_mode;
style->axis_y = p_y_axis_mode;
}
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
uint32_t pc = p_points.size();
ERR_FAIL_COND(pc == 0 || pc > 4);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!prim);
for (int i = 0; i < p_points.size(); i++) {
prim->points[i] = p_points[i];
if (i < p_uvs.size()) {
prim->uvs[i] = p_uvs[i];
}
if (i < p_colors.size()) {
prim->colors[i] = p_colors[i];
} else if (p_colors.size()) {
prim->colors[i] = p_colors[0];
} else {
prim->colors[i] = Color(1, 1, 1, 1);
}
}
prim->point_count = p_points.size();
prim->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
prim->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
ERR_FAIL_COND(pointcount < 3);
int color_size = p_colors.size();
int uv_size = p_uvs.size();
ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!polygon);
polygon->primitive = VS::PRIMITIVE_TRIANGLES;
polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
polygon->specular_shininess = p_specular_color_shininess;
polygon->polygon.create(indices, p_points, p_colors, p_uvs);
}
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int vertex_count = p_points.size();
ERR_FAIL_COND(vertex_count == 0);
ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
const Vector<int> &indices = p_indices;
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!polygon);
polygon->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
polygon->specular_shininess = p_specular_color_shininess;
polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
polygon->primitive = VS::PRIMITIVE_TRIANGLES;
}
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
ERR_FAIL_COND(!tr);
tr->xform = p_transform;
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
m->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
m->specular_shininess = p_specular_color_shininess;
m->transform = p_transform;
m->modulate = p_modulate;
}
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
ERR_FAIL_COND(!part);
part->particles = p_particles;
part->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, RID());
part->specular_shininess = p_specular_color_shininess;
//take the chance and request processing for them, at least once until they become visible again
VSG::storage->particles_request_process(p_particles);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_specular_map, const Color &p_specular_color_shininess, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
mm->texture_binding.create(canvas_item->texture_filter, canvas_item->texture_repeat, p_texture, p_normal_map, p_specular_map, p_filter, p_repeat, mm->multimesh);
mm->specular_shininess = p_specular_color_shininess;
}
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
ERR_FAIL_COND(!ci);
ci->ignore = p_ignore;
}
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
_mark_ysort_dirty(canvas_item, canvas_item_owner);
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_index = p_z;
}
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative = p_enable;
}
void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->skeleton = p_skeleton;
}
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer = NULL;
}
}
if (p_enable) {
canvas_item->copy_back_buffer->rect = p_rect;
canvas_item->copy_back_buffer->full = p_rect == Rect2();
}
}
void VisualServerCanvas::canvas_item_clear(RID p_item) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->index = p_index;
if (canvas_item_owner.owns(canvas_item->parent)) {
Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
canvas_item_parent->children_order_dirty = true;
return;
}
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
if (canvas) {
canvas->children_order_dirty = true;
return;
}
}
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->material = p_material;
}
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material = p_enable;
}
RID VisualServerCanvas::canvas_light_create() {
RasterizerCanvas::Light *clight = memnew(RasterizerCanvas::Light);
clight->light_internal = VSG::canvas_render->light_internal_create();
return canvas_light_owner.make_rid(clight);
}
void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas))
p_canvas = RID();
clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->scale = p_scale;
}
void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->xform = p_transform;
}
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->texture = p_texture;
}
void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset = p_offset;
}
void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->color = p_color;
}
void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->height = p_height;
}
void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->energy = p_energy;
}
void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->z_min = p_min_z;
clight->z_max = p_max_z;
}
void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max = p_max_layer;
clight->layer_min = p_min_layer;
}
void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask = p_mask;
}
void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->mode = p_mode;
}
void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
if (clight->shadow_buffer.is_valid() == p_enabled)
return;
if (p_enabled) {
clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer = RID();
}
}
void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
ERR_FAIL_COND(p_size < 32 || p_size > 16384);
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer = VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
ERR_FAIL_COND(p_length < 0);
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_gradient_length = p_length;
}
void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter = p_filter;
}
void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color = p_color;
}
void VisualServerCanvas::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
RasterizerCanvas::Light *clight = canvas_light_owner.getornull(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_smooth = p_smooth;
}
RID VisualServerCanvas::canvas_light_occluder_create() {
RasterizerCanvas::LightOccluderInstance *occluder = memnew(RasterizerCanvas::LightOccluderInstance);
return canvas_light_occluder_owner.make_rid(occluder);
}
void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas))
p_canvas = RID();
occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled = p_enabled;
}
void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon = p_polygon;
occluder->polygon_buffer = RID();
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
if (!occluder_poly) {
occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
} else {
occluder_poly->owners.insert(occluder);
occluder->polygon_buffer = occluder_poly->occluder;
occluder->aabb_cache = occluder_poly->aabb;
occluder->cull_cache = occluder_poly->cull_mode;
}
}
}
void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform = p_xform;
}
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask = p_mask;
}
RID VisualServerCanvas::canvas_occluder_polygon_create() {
LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
occluder_poly->occluder = VSG::storage->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) {
if (p_shape.size() < 3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
return;
}
PoolVector<Vector2> lines;
int lc = p_shape.size() * 2;
lines.resize(lc - (p_closed ? 0 : 2));
{
PoolVector<Vector2>::Write w = lines.write();
PoolVector<Vector2>::Read r = p_shape.read();
int max = lc / 2;
if (!p_closed) {
max--;
}
for (int i = 0; i < max; i++) {
Vector2 a = r[i];
Vector2 b = r[(i + 1) % (lc / 2)];
w[i * 2 + 0] = a;
w[i * 2 + 1] = b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size() & 1);
int lc = p_shape.size();
occluder_poly->aabb = Rect2();
{
PoolVector<Vector2>::Read r = p_shape.read();
for (int i = 0; i < lc; i++) {
if (i == 0)
occluder_poly->aabb.position = r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->aabb_cache = occluder_poly->aabb;
}
}
void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, VS::CanvasOccluderPolygonCullMode p_mode) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode = p_mode;
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
E->get()->cull_cache = p_mode;
}
}
bool VisualServerCanvas::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas, false);
while (canvas->viewports.size()) {
VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp, true);
Map<RID, VisualServerViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E, true);
vp->canvas_map.erase(p_rid);
canvas->viewports.erase(canvas->viewports.front());
}
for (int i = 0; i < canvas->child_items.size(); i++) {
canvas->child_items[i].item->parent = RID();
}
for (Set<RasterizerCanvas::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
E->get()->canvas = RID();
}
canvas_owner.free(p_rid);
memdelete(canvas);
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_item, true);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
if (item_owner->sort_y) {
_mark_ysort_dirty(item_owner, canvas_item_owner);
}
}
}
for (int i = 0; i < canvas_item->child_items.size(); i++) {
canvas_item->child_items[i]->parent = RID();
}
/*
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
*/
canvas_item_owner.free(p_rid);
memdelete(canvas_item);
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.getornull(p_rid);
ERR_FAIL_COND_V(!canvas_light, true);
if (canvas_light->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
if (canvas_light->shadow_buffer.is_valid())
VSG::storage->free(canvas_light->shadow_buffer);
VSG::canvas_render->light_internal_free(canvas_light->light_internal);
canvas_light_owner.free(p_rid);
memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
ERR_FAIL_COND_V(!occluder, true);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.getornull(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free(p_rid);
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
ERR_FAIL_COND_V(!occluder_poly, true);
VSG::storage->free(occluder_poly->occluder);
while (occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon = RID();
occluder_poly->owners.erase(occluder_poly->owners.front());
}
canvas_light_occluder_polygon_owner.free(p_rid);
memdelete(occluder_poly);
} else {
return false;
}
return true;
}
VisualServerCanvas::VisualServerCanvas() {
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
disable_scale = false;
}
VisualServerCanvas::~VisualServerCanvas() {
memfree(z_list);
memfree(z_last_list);
}