godot/servers/rendering/renderer_rd/effects
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
..
bokeh_dof.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
bokeh_dof.h
copy_effects.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
copy_effects.h Split raster barrier into vertex and fragment barrier 2023-07-15 12:30:32 +10:00
debug_effects.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
debug_effects.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr2.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr2.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr.cpp
fsr.h
luminance.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
sort_effects.cpp
sort_effects.h
ss_effects.cpp Fix various typos with codespell 2023-08-07 13:09:47 +02:00
ss_effects.h
taa.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
taa.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
tone_mapper.cpp Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
tone_mapper.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
vrs.cpp Use fullscreen tri instead of quad 2023-08-05 17:09:06 -03:00
vrs.h