godot/servers/rendering
Rémi Verschelde 92ac0e54fe
Merge pull request #82353 from RPicster/optimizing-glow
Optimizing glow behaviour
2023-09-26 16:36:53 +02:00
..
dummy [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
environment
renderer_rd Merge pull request #82353 from RPicster/optimizing-glow 2023-09-26 16:36:53 +02:00
storage [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
renderer_canvas_cull.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
renderer_canvas_cull.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
renderer_scene_cull.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
renderer_viewport.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_device_binds.cpp
rendering_device_binds.h Fix RDPipelineColorBlendState.attachments setter 2023-09-05 15:29:56 +03:00
rendering_device.compat.inc Fix or workaround recent extension API compatibility issues 2023-08-03 12:07:21 +02:00
rendering_device.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
rendering_device.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_method.cpp
rendering_method.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
rendering_server_default.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rendering_server_default.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
shader_compiler.h replace sampler arrays with constant sampler elements 2023-06-22 01:11:57 +03:00
shader_language.cpp Merge pull request #82313 from AThousandShips/null_check_servers 2023-09-26 13:45:31 +02:00
shader_language.h Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Merge pull request #81160 from paddy-exe/canvas-uv-world-space 2023-09-19 09:03:18 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h