godot/servers/rendering/renderer_rd/forward_clustered
2024-09-01 12:10:04 +02:00
..
render_forward_clustered.cpp Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes. 2024-09-01 12:10:04 +02:00
render_forward_clustered.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h
SCsub