godot/servers/rendering
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
..
renderer_rd Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
rasterizer_dummy.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_cull.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_scene.cpp
renderer_scene.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
renderer_storage.cpp
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
rendering_device_binds.cpp
rendering_device_binds.h Check if there are new docs missing on CI 2021-07-14 14:21:03 +03:00
rendering_device.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_server_default.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rendering_server_default.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h