godot/core/math
Rémi Verschelde 92410df24c Merge pull request #10415 from tagcup/euler_hack
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
..
a_star.cpp
a_star.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp
plane.h
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h
SCsub
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h