godot/modules/mono
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
..
build_scripts
doc_classes
editor Use Array.Empty instead of allocating a every time 2021-07-26 03:52:31 +02:00
glue Add documentation to Array in C# 2021-07-25 18:04:18 -04:00
icons
mono_gd Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
utils
__init__.py
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore
class_db_api_json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
class_db_api_json.h
config.py
csharp_script.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
csharp_script.h
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
SCsub
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h