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rasterizer_rd
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rendering_device.cpp
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Add static Vulkan loader.
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2020-02-11 11:57:11 +01:00 |
rendering_device.h
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_language.cpp
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Completed material/2D shader support (missing SCREEN_TEXTURE)
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2020-02-11 11:53:29 +01:00 |
shader_language.h
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Completed material/2D shader support (missing SCREEN_TEXTURE)
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2020-02-11 11:53:29 +01:00 |
shader_types.cpp
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
shader_types.h
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visual_server_canvas.cpp
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
visual_server_canvas.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_globals.cpp
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visual_server_globals.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
visual_server_raster.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
visual_server_scene.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
visual_server_scene.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
visual_server_viewport.cpp
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Yay very basic 3D (only white) finally shows.
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2020-02-11 11:59:27 +01:00 |
visual_server_viewport.h
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Base 3D engine done, still untested, though.
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2020-02-11 11:59:25 +01:00 |
visual_server_wrap_mt.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visual_server_wrap_mt.h
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |