godot/servers/visual
2020-02-11 12:01:18 +01:00
..
rasterizer_rd Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rendering_device.cpp Add static Vulkan loader. 2020-02-11 11:57:11 +01:00
rendering_device.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
shader_language.cpp Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
shader_language.h Completed material/2D shader support (missing SCREEN_TEXTURE) 2020-02-11 11:53:29 +01:00
shader_types.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
shader_types.h
visual_server_canvas.cpp Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
visual_server_canvas.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_globals.cpp
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
visual_server_raster.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
visual_server_scene.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
visual_server_scene.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
visual_server_viewport.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
visual_server_viewport.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
visual_server_wrap_mt.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_server_wrap_mt.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00