godot/modules/gltf
Rémi Verschelde a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
..
doc_classes Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
editor Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
extensions
structures
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas 2024-01-02 18:05:19 +01:00
gltf_document.h Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.