godot/tests/scene
Yaohua Xiong 91e9ad92f5 Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.

The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
..
test_animation.h
test_arraymesh.h
test_audio_stream_wav.h
test_bit_map.h Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
test_code_edit.h
test_curve.h Refactor baking code for Curve2D 2022-12-05 21:22:05 +08:00
test_gradient.h
test_path_2d.h
test_path_3d.h
test_path_follow_2d.h
test_path_follow_3d.h
test_primitives.h
test_sprite_frames.h
test_text_edit.h Fix error while selecting last empty line 2022-11-23 09:21:41 -05:00
test_theme.h