godot/platform/linuxbsd/x11
Rémi Verschelde 9e4315bb50
Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
display_server_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_manager_x11.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_manager_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_x11.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
SCsub [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
vulkan_context_x11.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_x11.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00