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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
/**************************************************************************/
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/* file_access_android.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FILE_ACCESS_ANDROID_H
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#define FILE_ACCESS_ANDROID_H
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#include "core/io/file_access.h"
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#include <android/asset_manager.h>
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#include <android/log.h>
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#include <stdio.h>
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class FileAccessAndroid : public FileAccess {
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mutable AAsset *asset = nullptr;
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mutable uint64_t len = 0;
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mutable uint64_t pos = 0;
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mutable bool eof = false;
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String absolute_path;
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String path_src;
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void _close();
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public:
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static AAssetManager *asset_manager;
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virtual Error open_internal(const String &p_path, int p_mode_flags) override; // open a file
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virtual bool is_open() const override; // true when file is open
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/// returns the path for the current open file
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virtual String get_path() const override;
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/// returns the absolute path for the current open file
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virtual String get_path_absolute() const override;
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virtual void seek(uint64_t p_position) override; // seek to a given position
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virtual void seek_end(int64_t p_position = 0) override; // seek from the end of file
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virtual uint64_t get_position() const override; // get position in the file
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virtual uint64_t get_length() const override; // get size of the file
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virtual bool eof_reached() const override; // reading passed EOF
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virtual uint8_t get_8() const override; // get a byte
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
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virtual Error get_error() const override; // get last error
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virtual void flush() override;
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virtual void store_8(uint8_t p_dest) override; // store a byte
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virtual bool file_exists(const String &p_path) override; // return true if a file exists
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virtual uint64_t _get_modified_time(const String &p_file) override { return 0; }
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virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
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virtual void close() override;
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~FileAccessAndroid();
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};
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#endif // FILE_ACCESS_ANDROID_H
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