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animated_sprite.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
animated_sprite.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
area_2d.cpp
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area_2d.h
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audio_stream_player_2d.cpp
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Fix possible bug with AudioStreamPlayer2D audio position
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2018-07-10 22:57:50 -03:00 |
audio_stream_player_2d.h
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Improved stream paused fade code
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2018-07-09 21:58:33 -03:00 |
back_buffer_copy.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
back_buffer_copy.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
camera_2d.cpp
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camera_2d.h
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canvas_item.cpp
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Fix CanvasItem search for a CanvasLayer
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2018-07-18 20:34:21 +02:00 |
canvas_item.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_object_2d.h
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
collision_polygon_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
joints_2d.h
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light_2d.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_2d.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
line_2d.h
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Line2D texture stretch mode
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2018-07-16 23:16:58 +02:00 |
line_builder.cpp
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Removed unnecessary assignments
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2018-07-24 09:51:03 +02:00 |
line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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navigation2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation2d.h
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navigation_polygon.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation_polygon.h
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node_2d.cpp
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
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2018-07-17 08:58:04 -03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
physics_body_2d.h
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Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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2018-07-24 05:00:56 -04:00 |
polygon_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
remote_transform_2d.h
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screen_button.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
screen_button.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
SCsub
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skeleton_2d.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
skeleton_2d.h
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sprite.cpp
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
sprite.h
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Fixes the bad calculation of margin & anchors when child of Node2D
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2018-06-07 21:25:15 +02:00 |
tile_map.cpp
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doc: Sync classref with current source
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2018-07-26 11:56:21 +02:00 |
tile_map.h
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Defer TileMap::update_dirty_quadrants once again.
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2018-07-22 15:26:14 +02:00 |
visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
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