Go to file
2016-05-12 17:03:15 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core classref: Directory and ConfigFile 2016-05-12 08:41:43 +02:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc classref: Fixed return types in Area and Area2D (#4635) 2016-05-12 17:03:15 +02:00
drivers OpenSSL buildsystem: actually apply the flag on gcc/clang 2016-05-11 19:41:52 +02:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
platform OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
scene classref: Fixed return types in Area and Area2D (#4635) 2016-05-12 17:03:15 +02:00
servers Merge pull request #4547 from neikeq/pr-wrong-debug-methods 2016-05-05 09:27:14 +02:00
tools ability to drag scenes from filesystem to tree for instancing 2016-05-11 20:57:52 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Adds the ".vscode" folder from Visual Studio Code to ".gitignore" 2016-05-04 23:42:27 +02:00
.travis.yml Add openssl=builtin to build command in .travis.yml 2016-04-15 19:10:56 +04:30
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status