mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
46 lines
1.3 KiB
XML
46 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ShortCut" inherits="Resource" category="Core" version="3.2">
|
|
<brief_description>
|
|
A shortcut for binding input.
|
|
</brief_description>
|
|
<description>
|
|
A shortcut for binding input.
|
|
Shortcuts are commonly used for interacting with a [Control] element from a [InputEvent].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_as_text" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Returns the shortcut's [InputEvent] as a [String].
|
|
</description>
|
|
</method>
|
|
<method name="is_shortcut" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="event" type="InputEvent">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_valid" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
If [code]true[/code], this shortcut is valid.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
|
|
The shortcut's [InputEvent].
|
|
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|