godot/scene/resources
Rémi Verschelde 91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
..
default_theme Merge pull request #51805 from skysphr/scrollbar-icons-pressed 2021-09-13 14:57:21 +02:00
animation.cpp Calculate proper animation length. 2021-08-24 18:50:22 -07:00
animation.h Calculate proper animation length. 2021-08-24 18:50:22 -07:00
audio_stream_sample.cpp Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
audio_stream_sample.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
bit_map.cpp
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp
camera_effects.h
canvas_item_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
font.cpp Add FontData cache index check, remove excessive loop. 2021-09-20 11:03:59 +03:00
font.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
immediate_mesh.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
material.cpp Merge pull request #52466 from tcoxon/fix_43733_4.0 2021-09-21 13:52:57 +02:00
material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
mesh.cpp Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
mesh.h Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 -07:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Fix loading packed scene with editable children at runtime 2021-08-27 14:49:47 -07:00
packed_scene.h
particles_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Fixes the normals of SphereMesh when the sphere/hemisphere is oblong 2021-08-22 21:45:39 +01:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Write node groups one a single line when saving a .tscn file 2021-08-31 17:06:18 +02:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp
skeleton_modification_3d_ccdik.h
skeleton_modification_3d_fabrik.cpp
skeleton_modification_3d_fabrik.h
skeleton_modification_3d_jiggle.cpp
skeleton_modification_3d_jiggle.h
skeleton_modification_3d_lookat.cpp
skeleton_modification_3d_lookat.h
skeleton_modification_3d_stackholder.cpp
skeleton_modification_3d_stackholder.h
skeleton_modification_3d_twoboneik.cpp
skeleton_modification_3d_twoboneik.h
skeleton_modification_3d.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_modification_stack_3d.cpp
skeleton_modification_stack_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
surface_tool.cpp 8 uvs for glTF2, URI decode and Vertex Custom api. 2021-09-10 09:16:48 -07:00
surface_tool.h
syntax_highlighter.cpp Restore syntax highlighting 2021-08-23 18:08:17 +02:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
text_file.cpp
text_file.h
text_line.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
text_line.h
text_paragraph.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
text_paragraph.h
texture.cpp Remove unused ImageTexture functions 2021-09-14 10:04:26 +08:00
texture.h Remove unused ImageTexture functions 2021-09-14 10:04:26 +08:00
theme.cpp
theme.h
tile_set.cpp Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
tile_set.h Fix transform of TileMap nodes and tilemap selection 2021-09-14 12:18:36 +02:00
video_stream.h
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Fix misspelled "overriden" 2021-08-26 01:44:01 +08:00
visual_shader.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00