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b16c309f82
Happy new year to the wonderful Godot community!
80 lines
3.6 KiB
C++
80 lines
3.6 KiB
C++
/*************************************************************************/
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/* net_socket.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NET_SOCKET_H
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#define NET_SOCKET_H
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#include "core/io/ip.h"
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#include "core/reference.h"
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class NetSocket : public Reference {
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protected:
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static NetSocket *(*_create)();
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public:
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static NetSocket *create();
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enum PollType {
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POLL_TYPE_IN,
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POLL_TYPE_OUT,
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POLL_TYPE_IN_OUT
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};
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enum Type {
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TYPE_NONE,
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TYPE_TCP,
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TYPE_UDP,
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};
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virtual Error open(Type p_type, IP::Type &ip_type) = 0;
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virtual void close() = 0;
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virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0;
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virtual Error listen(int p_max_pending) = 0;
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virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0;
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virtual Error poll(PollType p_type, int timeout) const = 0;
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virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
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virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
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virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
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virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
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virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0;
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virtual bool is_open() const = 0;
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virtual int get_available_bytes() const = 0;
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virtual void set_broadcasting_enabled(bool p_enabled) = 0;
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virtual void set_blocking_enabled(bool p_enabled) = 0;
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virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
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virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
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virtual void set_reuse_address_enabled(bool p_enabled) = 0;
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};
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#endif // NET_SOCKET_H
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