godot/servers/rendering/renderer_rd
Quentin Guidée d9c05f7fbd
Fix double get_singleton()
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
..
effects Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
environment Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
forward_clustered Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
forward_mobile Merge pull request #70300 from RandomShaper/depth_format 2022-12-19 17:11:24 +01:00
shaders Merge pull request #70122 from clayjohn/VRS-r8uint 2022-12-17 12:22:03 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix double get_singleton() 2022-12-20 14:26:15 -05:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
renderer_canvas_render_rd.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
renderer_compositor_rd.cpp Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
renderer_scene_render_rd.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h