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347 lines
10 KiB
XML
347 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Particles2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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2D particle emitter.
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</brief_description>
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<description>
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2D particle node used to create a variety of particle systems and effects. [code]Particles2D[/code] features an emitter that generates some number of particles at a given rate.
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Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="capture_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="get_amount" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the amount of particles spawned at each emission
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</description>
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</method>
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<method name="get_draw_order" qualifiers="const">
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<return type="int" enum="Particles2D.DrawOrder">
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</return>
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<description>
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</description>
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</method>
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<method name="get_explosiveness_ratio" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_fixed_fps" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_fractional_delta" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_h_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_lifetime" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Gets the amount of seconds that each particle will be visible.
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</description>
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</method>
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<method name="get_normal_map" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_one_shot" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_pre_process_time" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_process_material" qualifiers="const">
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<return type="Material">
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</return>
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<description>
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</description>
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</method>
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<method name="get_randomness_ratio" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_speed_scale" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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Returns the texture for emitted particles
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</description>
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</method>
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<method name="get_use_local_coordinates" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="get_v_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_visibility_rect" qualifiers="const">
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<return type="Rect2">
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</return>
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<description>
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</description>
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</method>
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<method name="is_emitting" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns whether this emitter is currently emitting or not
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</description>
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</method>
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<method name="restart">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="set_amount">
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<return type="void">
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</return>
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<argument index="0" name="amount" type="int">
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</argument>
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<description>
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Sets the amount of particles spawned at each emission
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</description>
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</method>
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<method name="set_draw_order">
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<return type="void">
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</return>
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<argument index="0" name="order" type="int" enum="Particles2D.DrawOrder">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emitting">
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<return type="void">
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</return>
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<argument index="0" name="emitting" type="bool">
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</argument>
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<description>
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If this is set to true then the particle emitter will emit particles, if its false it will not.
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</description>
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</method>
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<method name="set_explosiveness_ratio">
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<return type="void">
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</return>
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<argument index="0" name="ratio" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_fixed_fps">
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<return type="void">
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</return>
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<argument index="0" name="fps" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_fractional_delta">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_h_frames">
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<return type="void">
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</return>
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<argument index="0" name="frames" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_lifetime">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="float">
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</argument>
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<description>
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Sets the amount of seconds that each particle will be visible.
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</description>
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</method>
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<method name="set_normal_map">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_one_shot">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pre_process_time">
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<return type="void">
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</return>
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<argument index="0" name="secs" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_process_material">
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<return type="void">
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</return>
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<argument index="0" name="material" type="Material">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_randomness_ratio">
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<return type="void">
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</return>
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<argument index="0" name="ratio" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_speed_scale">
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<return type="void">
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</return>
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<argument index="0" name="scale" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_use_local_coordinates">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_v_frames">
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<return type="void">
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</return>
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<argument index="0" name="frames" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_visibility_rect">
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<return type="void">
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</return>
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<argument index="0" name="aabb" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="amount" type="int" setter="set_amount" getter="get_amount">
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Number of particles to emit.
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</member>
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
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Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
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</member>
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<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
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If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
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</member>
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<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
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Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
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</member>
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<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
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</member>
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<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
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Number of horizontal frames in [code]texture[/code].
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
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Amount of time each particle will exist. Default value: [code]1[/code].
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</member>
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
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If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
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If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
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</member>
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<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
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</member>
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<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
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[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
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</member>
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<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
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Emission randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
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Speed scaling ratio. Default value: [code]1[/code].
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</member>
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<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
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Particle texture. If [code]null[/code] particles will be squares.
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</member>
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<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
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Number of vertical frames in [code]texture[/code].
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</member>
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<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
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</member>
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</members>
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<constants>
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<constant name="DRAW_ORDER_INDEX" value="0">
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Particles are drawn in the order emitted.
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</constant>
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<constant name="DRAW_ORDER_LIFETIME" value="1">
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Particles are drawn in order of remaining lifetime.
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</constant>
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</constants>
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</class>
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