godot/drivers
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 19:22:53 +01:00
alsamidi Don't clobber original library symbols 2021-02-18 00:21:10 +01:00
coreaudio Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gl_context Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gles3 [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
png Build for 64-bit ARM by default when compiling or exporting for Android 2021-10-12 16:35:49 +02:00
pulseaudio Print the number of PulseAudio input channels when in verbose mode 2021-11-09 00:44:11 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Fix data directory of unnamed projects 2021-11-18 12:31:29 +01:00
vulkan Disallow compute dispatch with zero dimensions. 2021-10-30 02:39:25 -04:00
wasapi Fix crash in audio callback when recording audio 2021-11-16 10:41:30 +11:00
windows Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
winmidi Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
xaudio2 Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
register_driver_types.cpp Add driver types to GD extension initialisation levels 2021-09-13 18:50:00 +10:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00