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Franklin Sobrinho 914d670a71 Fix EditorSpatialGizmo virtual functions not being called
* Bind EditorSpatialGizmo::clear method
2016-07-09 13:10:13 -03:00
bin Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
core classref: Fix arg name for is_action_pressed/released 2016-07-08 23:40:43 +02:00
doc classref: Add docs for InputEvent* and InputMap 2016-07-08 23:41:07 +02:00
drivers Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
main Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
modules Revert removing of function call in gd_parser 2016-07-08 22:12:59 -03:00
platform OSX export: Default to fat format, make it an enum 2016-07-09 00:46:10 +02:00
scene classref: Fix arg name for is_action_pressed/released 2016-07-08 23:40:43 +02:00
servers Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
tools Fix EditorSpatialGizmo virtual functions not being called 2016-07-09 13:10:13 -03:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix javascript build in Windows 2016-06-14 11:27:16 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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https://godotengine.org

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