godot/servers/rendering/renderer_rd/forward_clustered
2021-10-21 12:32:32 +03:00
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render_forward_clustered.cpp Fix shaders that use TIME do not force editor to continuously update 2021-10-18 22:53:20 +02:00
render_forward_clustered.h Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_shader_forward_clustered.cpp Fix built-in texture samplers passing for spatial shader mode 2021-10-21 12:32:32 +03:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00
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