.. |
area.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
area.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
baked_light_instance.cpp
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
baked_light_instance.h
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
body_shape.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
body_shape.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bone_attachment.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bone_attachment.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
camera.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
camera.h
|
Camera Fixes
|
2014-09-15 20:06:37 -03:00 |
character_camera.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
character_camera.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
collision_object.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
collision_object.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
collision_polygon.cpp
|
CollisionPolygon (3D)
|
2014-09-16 21:19:54 -03:00 |
collision_polygon.h
|
CollisionPolygon (3D)
|
2014-09-16 21:19:54 -03:00 |
immediate_geometry.cpp
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
immediate_geometry.h
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
interpolated_camera.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
interpolated_camera.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
light.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
light.h
|
Fixed too many little issues, check the issues closed today.
|
2014-09-21 01:43:42 -03:00 |
mesh_instance.cpp
|
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
|
2014-05-13 13:25:24 +08:00 |
mesh_instance.h
|
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
|
2014-05-13 13:25:24 +08:00 |
multimesh_instance.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
multimesh_instance.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
navigation_agent.cpp
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_agent.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation_mesh.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
navigation_mesh.h
|
Small Issues & Maintenance
|
2014-08-01 22:10:38 -03:00 |
navigation.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
navigation.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
optimized_spatial_scene.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
optimized_spatial_scene.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
particles.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
particles.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
path.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
path.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
physics_body.cpp
|
missing fils from yesterday comit.
|
2014-10-03 08:58:41 -03:00 |
physics_body.h
|
missing fils from yesterday comit.
|
2014-10-03 08:58:41 -03:00 |
physics_joint.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
physics_joint.h
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
portal.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
portal.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
position_3d.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
position_3d.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
proximity_group.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
proximity_group.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quad.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
quad.h
|
-Fixed a few bugs in Viewport
|
2014-04-10 00:18:27 -03:00 |
ray_cast.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
ray_cast.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
room_instance.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
room_instance.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scenario_fx.cpp
|
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
|
2014-09-22 00:50:48 -03:00 |
scenario_fx.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
SCsub
|
Build System Changes
|
2014-10-07 01:31:49 -03:00 |
skeleton.cpp
|
Little Bits
|
2014-08-14 10:31:38 -03:00 |
skeleton.h
|
Little Bits
|
2014-08-14 10:31:38 -03:00 |
spatial_indexer.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_indexer.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_player.cpp
|
Misc Fixes
|
2014-06-27 23:21:45 -03:00 |
spatial_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_sample_player.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_sample_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_stream_player.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial_stream_player.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spatial.cpp
|
Fixing Issues...
|
2014-09-19 18:39:50 -03:00 |
spatial.h
|
Fixing Issues...
|
2014-09-19 18:39:50 -03:00 |
sprite_3d.cpp
|
Fixed too many little issues, check the issues closed today.
|
2014-09-21 01:43:42 -03:00 |
sprite_3d.h
|
Light Baker!
|
2014-06-11 10:41:03 -03:00 |
test_cube.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
test_cube.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
vehicle_body.cpp
|
Huge Amount of BugFix
|
2014-10-03 00:10:51 -03:00 |
vehicle_body.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
visibility_notifier.cpp
|
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
|
2014-09-22 00:50:48 -03:00 |
visibility_notifier.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
visual_instance.cpp
|
Little Bits
|
2014-08-14 10:31:38 -03:00 |
visual_instance.h
|
Little Bits
|
2014-08-14 10:31:38 -03:00 |